A Quote by Lars von Trier

It is more difficult to manipulate with film than, for instance, video. The problem with video is that it gives you a thousand possibilities. — © Lars von Trier
It is more difficult to manipulate with film than, for instance, video. The problem with video is that it gives you a thousand possibilities.
By investing in diverse asset types from SD video to HD video to 4K video, we can satisfy the video needs of a wide array of users.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
I think the reason why video games are more popular as entertainment in difficult economies is that the cost per hour of video games is lower than any other form of entertainment.
My creative process is a bit manic at times, to be honest. I wake up Monday and Thursday stressed because I don't have a video. I usually - with the exception of maybe a handful of videos - wake up, write the video, shoot the video, edit the video, release the video all in the same day.
Every video you see in the movie we have an entire video of it that will be on the DVD, so the whole video for African Child, the whole video for Super Tight, you know the Jackie Q songs.
Over half of the traffic that flows over our networks is coming from video. As you think about a business that is going to be video centric and video focused, you want to have scale on the video programming side to be able to take advantage of this.
I would always say I'm doing a video project. About dancing or birthday parties. Of course, the video becomes more than that. It goes deeper than that. But it's not a lie. It's a starting point.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
I respect people that are die-hard film people, but I started on video. I started on Hi8 video and mini-DV, and I made skate videos. So, I love film, and I love the way it looks, but I also love the way crappy video looks, or VHS. I've always been a fan of whatever the look is that's appropriate for what the feeling is.
Directing music videos, especially ones that are concept/narrative driven is challenging in itself, but Directing a music video within a digital video environment is even more difficult.
Movie theaters still exist in spite of all of the alternatives that are available, video and video-on-demand and DVD and streaming video and all of these things.
The YouTube video maker gets more out of making a video than you get out of watching it.
I didn't have song rights for the first video because I didn't know that it was going to do what it did. So for the second video, I decided better safe than sorry. It is a really gray area as to whether or not you even need song rights to make a video like that.
[My work] looks very cinematic because it's not abstract video art. It's sometimes very narrative and since I play with film grammar in my video work, making a feature film was almost the same challenge.
If I say, 'Hey, I'm Psy.' 'Psy?' 'The guy from the video on YouTube?' 'Oh.' I hate that. I've got to be more popular than the video. So I need to keep promoting myself.
There's more flexibility in the cartoon world than there is in video games. In video games, if I tweak a line, I could screw up the work of countless other people with my whim.
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