A Quote by Lisa Joy

I need to be believe that dragons are real. I want them be a real thing. — © Lisa Joy
I need to be believe that dragons are real. I want them be a real thing.
I am a hopeless romantic. A silly, ridiculous, foolish romantic. I live in a fantasy land. I need to get real. And now, for the first time, I want to get real. I want a real relationship with a real man in the real world–-with all the real problems, faults, and whatever comes with it.
In China there was once a man who liked pictures of dragons, and his clothing and furnishings were all designed accordingly. His deep affection for dragons was brought to the attention of the dragon god, and onde day a real dragon appeared before his window. It is said that he died of fright. He was probably a man who always spoke big words but acted differently when facing the real thing.
It’s very simple why kids are crazy about dinosaurs — dinosaurs are nature’s Special Effects. They are the only real dragons. Kids love dragons. It’s not just being weirdly shaped and being able to eat Buicks. It’s that they are real.
The last thing I want to do is to write about real things. I am not interested in reality and in real human beings and their real day-to-day problems - I just want to say to them, 'Hold still, and I'm just going to unpack, see what's inside.'
I want everything, no matter what concept or genre, to feel real, because it is real. I want to keep making real music, I hope people remember me for that, that's a good thing to be remembered for.
Who need to read about real life when there's dragons. Come on!
Researching real people and doing them, I think, is harder than anything else. You don't want to do a caricature of them and you don't want to do an impression. You just want to do the best you can, in terms of presenting their views and a general impression of the guy. That's the hardest thing to do, real people.
Every kid will tell you that they want you to be real, but that's until you keep it real with them. Then they don't want it real.
I believe in everything until it's disproved. So I believe in fairies, the myths, dragons. It all exists, even if it's in your mind. Who's to say that dreams and nightmares aren't as real as the here and now?
I want to be a real artist to consumers. I want to be the real thing for them.
We need to learn to listen to what the people need and want and not try to impose on them a whole schema that they may not. This is historically difficult stuff: how do we balance the project of raising consciousness, advancing a vision of utopia, with the real and honest engagement in real-world experiments?
The real thing is not the goal, the real thing is the beauty of the movement. The real thing is not reaching, the real thing is the journey. Remember, the real thing is the journey, the very traveling. It is so beautiful, why bother about the goal? And if you are too bothered about the goal, you will miss the journey, and the journey is life - the goal can only be death.
Kenny G is not real jazz. I don't even think Wynton Marsalis is real jazz. I don't think Harry Connick Jr. is real jazz. If there is such a thing as real jazz, The Lounge Lizards is real jazz, Henry Threadgill is real jazz, Bill Frisell is real jazz, you know?
I think that we see war as a virtual thing and we even get to believe that bombs fall on top of cardboard cutouts and stuff like that. They don't. They kill real people, real children, real mothers and millions of innocent people.
I want gaming to be something that everybody does, because they understand that games can be a real solution to problems and a real source of happiness. I want games to be something everybody learns how to design and develop, because they understand that games are a real platform for change and getting things done. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!
This site uses cookies to ensure you get the best experience. More info...
Got it!