A Quote by Lynne Ramsay

I always say I thought I was making this exciting action movie but I actually always end up making character studies. Every single one. — © Lynne Ramsay
I always say I thought I was making this exciting action movie but I actually always end up making character studies. Every single one.
I think making a great action movie is one of the hardest cinematic endeavors. By definition, smart characters avoid action. Smart people don't go down dark alleys, but if you're making an action movie and you want to have an action sequence, somehow you have to get that character into that dangerous situation.
My approach has always been to put 100% into the movie I'm making right now. I think sometimes filmmakers put too much thought into the grand franchise they're going to build. And guess what? If the first movie doesn't work there is no franchise, so I'm always concentrated on making the best, best possible movie right now.
Avatar is a watershed movie. We'll always refer to Lawrence of Arabia in the same way. We'll always look at Avatar and say, "That's about as good as it gets." It's an enormous advance, in every way, shape and form, of movie making.
Joe and I always say that our guide through action is always story and character. We're always driving right at the character beats, or else the action beat doesn't work.
The movie was always something that was always kind of like a dream. From the start of making my YouTube videos, I've always been sharing my thoughts or opinions or just updating people on my life, but the movie is more of a behind-the-scenes look at what actually goes into my life.
When you making a piece of comedy entertainment, the audience is a big component there. You do have to end up getting rid of things that you love, but in the interest of making a movie that's not longer than two hours, and in the interest of when every joke hopefully is good enough, then everybody looks good. You cut things that you love, but ultimately it's for the greater good of making the whole movie better.
I'm not a big fan of violent movies, it's not something I like to watch. And it's not my aim or goal to make a violent movie. My characters are very important, so when I'm trying to depict a certain character in my movie, if my character is violent, it will be expressed that way in the film. You cannot really deny what a character is about. To repeat, my movie end up becoming violent, but I don't start with the intent of making violent movies.
Every character I've had in my act - none of them have a similar creation story. I actually thought up Peanut and designed him in my head. I described him to a woman that was making soft puppets and she drew up some sketches. And the character came to be just because he popped into my head.
When I'm making a movie, it's making use of my creative juices, and it fills me up with what really is - I think my purpose here is to tell stories. When I'm not, then I really have to learn how to live life and make use of the time properly. I'm not always great at making those decisions, but when it comes to working, my time is totally taken up. I have no option except to get up early in the morning and to work on that movie and to finish. But I take that with a pinch of salt, because I also love my time off.
When I was a kid I always liked scratching myself - making shapes, making drawings, and I always thought I would have a tattoo.
I'm always surprised at what I actually end up doing because I don't have a strategy or a game plan, especially now that I'm making my own choices.
Every film is a challenge. I always say that making a movie is like film school - you're always learning. But unlike most schools, you never get done with it. You never learn everything.
I started, obviously, doing theater, and I always thought that I would; in a way, I always thought that I'd be a theater actor. When I was starting out, I didn't really plan on making films, actually.
For us it's always about making sure that there's substance, that things are well thought out, they're real, they're going to happen versus just haphazardly making Hollywood type announcements. So that's where we are there [on Comic-Con], just making sure that when we do something to say that it's something.
You're in the middle of making a movie and this part of the process is always very interesting. Because you think what you're making your movie is and then you start putting it out there, and then people tell you what your movie is.
Producers don't like the director who ignores their opinion - but I always try not to be the nicest person when making a movie. It's easy to do that. Just say 'Yes sir', "Alright', 'Okay' - but they're not seeing the movie because if they can, they should be directing the movie.
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