A Quote by Marc Webb

I think it's really important, when you're redefining a character [ Spider-Man], for the audience to experience things that they haven't experienced, from the ground up. I wanted to build a character. I feel like point of view is a really crucial thing in the story, and that you need to build up the emotional building blocks, so that you can experience all the other emotions in a very specific way, rather than just experiencing it in an intellectual way.
I really feel our job as actors is to find a human experience in the character. So, for me, genre comes second; it's about script and the emotional journey of that character. Genre definitely has an impact, but it has more of an impact on the way the character is expressed. We all have the same core emotions of love, jealousy, rage - it's just how they're expressed.
I was working with actors who were very easy to work with, but I can just imagine how, with all the other decision-making problems that come up along the way, in addition to that, the whole point of what your doing is following performance and character development. You're building your story with those building blocks, and it is not easy. I've only come out with more respect for directors, from this.
I don't really identify with America, I don't really feel like an American or part of the American experience, and I don't really feel like a member of the human race, to tell you the truth. I know I am, but I really don't. All the definitions are there, but I don't really feel a part of it. I think I have found a detached point of view, an ideal emotional detachment from the American experience and culture and the human experience and culture and human choices.
For the vlogging channel, I wanted to build the infrastructure and build up all the personalities in a way that felt like weren't just forcing the audience to watch everyone we have.
I feel like what we love to do is solve problems. If it's easy to solve, we find a more difficult one. There's always a way. In our world, we can build stuff. We can build more sets than you could ever build in live-action. We can build more props just for custom angles or perspectives. We'll build special trees for that, paint a sky. There's really no limitations, except that you run out of time and money at some point.
To me, sound is a crucial component to, really, any moviegoing experience, but particularly with suspense films or thrillers. I think you need the audience to become subtly really attuned to the soundscape in, like, this uncomfortable way.
There are a lot of subtle things that are very, very important in wrestling, and to pick those up just takes time and experience. The only way that I really feel is best to do that is to go on the road. I learned every day by showing up early and leaving late.
Doing field trips rather than simply researching online allows me to experience the story from the point of view of my main character; you can't get that by sitting at a desk.
In a way, I feel I have enough tools and knowledge now that when I build it has a very specific agency that's very conscious. It's no longer speculative; it's really constructed. I'm very interested in how that consciousness, about how I am producing, is working within different conditions. It's like growing up.
[John Musker] got me reading the mythology and we very early on we worked up a basic storyline centered around the character of Maui. He just seemed like a great character to kind of build a movie around. He's this mythic demi-god, bigger than life character. He pulled up islands with his magical fishhook. He slowed down the sun. He's Pan Pacific.
I just like voicing films in general. I do a lot of documentary work and it's a short hop really to narrating a character, especially if you're on film and you're there in a visual way. It sounds obvious, but voicing an animation really focuses you on the way that you're communicating through your voice. It's a very specific ability that you need to be able to have in order to pitch it just right.
I just really like the characte [Jasper Hale], and I love the story [Twiglight], I think it's a very strong character and I respect him. It's interesting; I respect the character that I play. I don't understand it, but I do. That's a good thing. I think so, I think so. I never felt like that before with a character.
I've always kind of gravitated toward characters who are a bit distant from the narrator or the point-of-view characters, so that's kind of important to me, to set up a different character who would be the point-of-view character for the story.
The most important thing you can do as an actor is bring as much of yourself to the character to ground the character in some sort of reality, and then you build around it and on top of it.
I think that it is real important for someone to be really honest and open emotionally. I'm really an emotional person. If I'm that way and the guy isn't that way I just really feel like a jerk.
Particularly, the actors, to have analyzed the script in great detail from the point of view of their specific character. So that they have a handle on exactly where the character is in the chronology of things. In that sense the actors become your best check on the logic of the piece, and the way in which it all fits together. They become essential collaborators. The main thing is you have to work with very smart actors.
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