A Quote by Marie Winn

It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today's children have substituted television viewing and, most recently, video games.
In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
I think that as I had children, I have five sons, and they got into video games and were the prime ages through the development of video games. It was so much fun seeing them play the games and seeing it through their eyes.
Still, most of those effects occur in the context of harmless play and it is patently obvious that children are not normally turned into aggressive little monsters by TV or video games, since most children do not become aggressive little monsters.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
Children are still the way you were as a child, sad and happy in just the same way-and if you think of your childhood, you once again live among them, among the solitary children.
There's been nothing proven that violence in video games has an impact. As a parent though, and I'm a parent for a 20-year-old, for a 16-year-old and for a 10-year-old, and so, you know, I make choices everyday for my kids as to what games I think is appropriate for them to play. And, you know, in the end it's up to the parents, it's up to the gamers themselves working with their parents, if they're under 21, to make the smartest choice for the games they play.
I didn't play video games because my parents didn't allow it. That was banned from my childhood experience.
I didn’t play video games because my parents didn’t allow it. That was banned from my childhood experience.
I lost my childhood. I didn't play football or video games. Or have birthdays or the love of a family.
Dr. Leonard Shlain, chairman of laparoscopic surgery at California Pacific Medical Center, said they took some four and five year-olds and gave them video games and asked them to figure out how to play them without instructions. Then they watched their brain activity with real-time monitors. At first, when they were figuring out the games, he said, the whole brain lit up. But by the time they knew how to play the games, the brain went dark, except for one little point.
I played mostly games like Asteroids and Pac-Man. Today, when I go into an arcade, the games are much more difficult and complex. I don't think I could even play some of the video games that are out there today.
Dance. Dance for the joy and breath of childhood. Dance for all children, including that child who is still somewhere entombed beneath the responsibility and skepticism of adulthood. Embrace the moment before it escapes from our grasp. For the only promise of childhood, of any childhood, is that it will someday end. And in the end, we must ask ourselves what we have given our children to take its place. And is it enough?
From a small age, we used to play a lot of school cricket: 30-35 games in a year in school cricket, then Under-16 games.
Creating video games is an especially important act. To me, video games are something I both play and create, so they're "special." If I lost one half, the balance would crumble. I need to be able to both play and create games.
I think it's people's choice, right? If you watch movie, you watch movie. If you play video games, you play video games. I play games on my phone as well.
Children's games are hardly games. Children are never more serious than when they play.
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