A Quote by Masahiro Sakurai

If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I don’t do it.
What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent the Nintendo characters fighting against one another: they actually represent toys of Nintendo characters getting into an imaginary battle amongst themselves.
Ours is a company that doesn't do annualized software, and so when we create a 'Zelda' game, when we create a 'Smash Bros.' game, or a 'Pokemon' experience comes on the platform, it needs to be exceptionally compelling because we plan on selling it for a very long time.
If 'Smash Bros.' were set up to appeal to experts too much and became something like a modern fighter, I think that would raise serious questions about the game's future.
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try every single one of them. I think it's just fine if gamers enjoy the aspects of the game they like. It's kind of a buffet-style approach.
We do various kinds of research during the planning stage. We consider the inclusion of characters that feature in games being developed at the same time, are highly requested by users, and are popular within their series. We then think about how they could be unique if they were to appear in 'Super Smash Bros.'
The World Cup is a very complicated tournament - six games, seven if you make it to the final - and maybe if you lose one game you're out, even if you're the best.
That's the reason we play this game - to make it to the tournament, and to try to win games once you get in it.
There are two kinds of games in economics. One is the game where people use only legal moves. Then there is the true game, the one like real life, where the strategies and moves people make, some of them contain illegal gains.
We play a lot of Nintendo games, a lot of Mario Kart, Super Smash Bros, a few different card games, really just stuff so we can stay loose and get your mind off of swimming before going into the meet with full focus.
I am most challenged by playing cash games against the world's top players. These games force me to think several moves in advance, like in a game of chess. And though I also find tournaments fun to play, they just don't provide the constant brain buzz that cash game players crave.
...But we enjoyed playing games and were punished for them by men who played games themselves. However, grown-up games are known as 'business' and even though boys' games are much the same, they are punished for them by their elders. No one pities either the boys or the men, though surely we deserve pity, for I cannot believe that a good judge would approve of the beatings I received as a boy on the ground that my games delayed my progress in studying subjects which would enable me to play a less creditable game later in life.
The world moves fast. Business moves fast. Digital media moves extremely fast. It is far too easy to allow ourselves to be constantly blown from one trend to the next.
The Olympic Games is the most important tournament for Russian guys.
It's so important to do well in the first game of a tournament because it can be key in the group. If you lose, you have so much pressure on the next two games.
For us, we're clear that, in terms of Nintendo-developed games, we want to bring new experiences from our best franchises to Nintendo Switch, and that's what you see with 'Smash Bros.' and 'Pokemon.'
Overall, I think Michael Jordan is the greatest athlete in any particular sport. He dominated the game for the Chicago Bulls and brought the NBA to its greatest peak of popularity.
This site uses cookies to ensure you get the best experience. More info...
Got it!