A Quote by Masahiro Sakurai

I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard. — © Masahiro Sakurai
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent the Nintendo characters fighting against one another: they actually represent toys of Nintendo characters getting into an imaginary battle amongst themselves.
Overly positive, horrendously cheerful people can make a depressed person even more depressed. In fact, perhaps the least helpful thing one can say to a depressed person is, "Cheer up!"
I used to work at HAL, where I made 'Kirby' and 'Smash Bros.' After that, I became an independent designer, but I didn't have my own team.
The nature of the global business environment guarantees that no matter how hard we work to create a stable and healthy organisation, our organisation will continue to experience dramatic changes far beyond our control.
I am absolutely against positive thinking. You will be surprised that if you don't choose, if you remain in a choiceless awareness, your life will start expressing something which is beyond both positive and negative, which is higher than both. So you are not going to be a loser. It is not going to be negative, it is not going to be positive, it is going to be existential.
If 'Smash Bros.' were set up to appeal to experts too much and became something like a modern fighter, I think that would raise serious questions about the game's future.
Once you have identified with some form of negativity, you do not want to let it go, and on a deeply unconscious level, you do not want positive change. It would threaten your identity as a depressed, angry or hard-done by person. You will then ignore, deny or sabotage the positive in your life. This is a common phenomenon. It is also insane.
For us, we're clear that, in terms of Nintendo-developed games, we want to bring new experiences from our best franchises to Nintendo Switch, and that's what you see with 'Smash Bros.' and 'Pokemon.'
In life, you may face hard times. But in the face of adversity, always seek to remain positive. What we think, will eventually become our life. And if you think positive, you will have a positive life.
You have to continue to be positive and go out there and play hard, no matter what the outcome is.
As powerful as the power of positive thoughts are, depression biologically interferes with the brain's ability to maintain a positive thought for any period of time. Like the farmer who casts his seed upon the rocks, all the positive thoughts in the world presented to the depressed mind will not bear fruit.
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I don’t do it.
Ours is a company that doesn't do annualized software, and so when we create a 'Zelda' game, when we create a 'Smash Bros.' game, or a 'Pokemon' experience comes on the platform, it needs to be exceptionally compelling because we plan on selling it for a very long time.
I continue to see a healthy PC market, very healthy. The machines will continue to morph; you'll see smaller machines that have more capability.
The sound levels on stage were so loud with all that constant banging and smash, smash, smash; it did untold damage to the fine nerve endings in the inner ear, though it is worse in the left, which is the side of my snare drum and the monitor.
Before enlightenment, I used to be depressed; after enlightenment, I continue to be depressed.
This site uses cookies to ensure you get the best experience. More info...
Got it!