A Quote by Masahiro Sakurai

A game's concept is one of its most important assets. I feel that we must aim to satisfy both beginners and experts, and that hasn't changed since I was making 'Kirby' games.
I love actors, both my parents were actors, and the work with actors is the most enjoyable part of making a film. It's important that they feel protected and are confident they won't be betrayed. When you create that atmosphere of trust, it's in the bag - the actors will do everything to satisfy you.
Be willing to make decisions. That's the most important quality in a good leader. Don't fall victim to what I call the 'ready-aim-aim-aim-aim syndrome'. You must be willing to fire.
EverTune is, without a doubt, the most important advance in guitar playing since the electric tuner. Using the EverTune, both onstage and in the studio, has completely changed the game. It's almost impossible to explain how amazing this innovation is. Pure magic!
I feel like if the mentality is there then why not aim to win every game? We are not here just coast through games. We need to go into games thinking we are going to win.
It is important that an aim never be defined in terms of activity or methods. It must always relate directly to how life is better for everyone. . . . The aim of the system must be clear to everyone in the system. The aim must include plans for the future. The aim is a value judgment.
I play a lot of video games. I've started playing even more games since I heard Cartoon Network was interested in making an 'Adventure Time' game.
We know how important both competitions are, especially the Champions League since it's such a special competition, but we want to win the league too. We take it game by game - concentrate on our league games, win them and then start thinking about the Champions League.
The instruction of children should aim gradually to combine knowing and doing. Among all sciences mathematics seems to be the only one of a kind to satisfy this aim most completely.
I feel like I've changed a lot since the London Games. I was really young, and it was my first year on the international stage. I've matured physically since then, and I've become stronger, and because of that, I've gained a lot of confidence.
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game, I always go back and play one of the 'Ghouls & Ghosts' games to remember what it is about those pure action experiences that's fun.
I do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader/player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
It seems the activity of expressing sound to do with music has just started blooming - and because of that, the beginners feel like they're professionals, and the professionals feel like they are beginners, which is very healthy.
Since when do we even play games?” “Since when don’t we play games? Games of life, games of death. Games of love, of hope, of chance, of despair, and of all the myriad wonders in between.” I rolled my eyes at the newcomer. “Hello, Carter.
I'd advise all aspiring game designers not to aim for money when developing a game, because unfortunately it is very rare for game designers to be able to earn a living by developing analog games.
Creating video games is an especially important act. To me, video games are something I both play and create, so they're "special." If I lost one half, the balance would crumble. I need to be able to both play and create games.
Re. the Caribbean Conservation Corporation Everybody in the organization has subscribed to the original concept that its most important attributes are a single-minded resistance to any distraction from the central aim of keeping watch over the Tortuguero nesting colony and a determination to make it the most thoroughly studied sea turtle population in the world.
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