A Quote by Matt Doherty

I want to try and stay in the game and maybe have that responsibility: picking teams, telling players they're dropped. It's something that I might enjoy. — © Matt Doherty
I want to try and stay in the game and maybe have that responsibility: picking teams, telling players they're dropped. It's something that I might enjoy.
I asked the players: 'Do you want to enjoy the game? Or do you want to enjoy after the game?' The players told me they wanted to enjoy after the game so I said: 'OK, then we will enjoy after the game'.
I enjoy working with players who want to work and I get more satisfaction with that than ready made teams or players.
If you try to stop all these teams and players celebrating with the fans, some of them taking their shirts off, it is part of the game and something you cannot stop. It is something important, even if sometimes you get fined.
I'm always going to be around the game of basketball. I plan to keep my options open as a player moving forward, but that's not coaching. Maybe front office work, working with teams and spreading the game, maybe teaching the game to young people, that's something that's a very big passion.
You want to win in the NBA you want to build a culture and teams will always do that and try to win. It's cutthroat. All 30 teams want to be that way whether they are rebuilding, have young players, have a style of play. It doesn't matter, everybody wants to win.
I don't mind talking about the game. I don't mind talking about what we go through as players, because I want people to get a deeper look inside instead of looking at stats all the time or looking at numbers or just watching the game. I want them to get a pulse on us as players, and a lot of players might not want that, but that's what I want.
Well, to have some teams come at you like Montreal did, it’s definitely flattering, and I think it was good for me to also set a precedent for players like me and how important we can be to teams. That was something I was happy to do as well, you know? Sometimes players like me are maybe overlooked or not looked at as an important piece to the puzzle, but it was something I wanted to prove and wanted to show.
Great players and great teams want to be driven. They want to be pushed to the edge. They don't want to be cheated. Ordinary players and average teams want it to be easy
The mental game is what separates the good players from the great players. So anything I can do to get that mental edge to help me stay my best, I'm gonna try and do it.
The best players in the game want the responsibility of being the best player. The reality is the game has changed from now back to '87. It's a lot tighter checking. The players are better today. So, that makes it harder for him just in that fact. We can't rely solely on Mario [Lemieux] to carry this team. We're not relying on that.
My whole thing is I want to have a backup plan because maybe I won't get another acting job after 'Fame', maybe I'll want to give up on acting in five years or whatever and I want to have something else that I enjoy just as much as I enjoy acting.
You as an individual coach have a responsibility to try to give those players who put themselves at risk and in harm's way a chance to achieve success, and that goes for universities and professional teams, as well.
I'm a coach who likes to have the ball, but what I really think is, 'How can you be in charge of the game?' I think, but maybe I am the only one, that the defensive process can take care of the game. Why is that? Because teams wait to defend. If you create something where you go to defend, to steal the ball where you want, it's different.
I keep telling the players to enjoy the good moments. There are too many moments in this world currently that are pretty miserable and downbeat, so if there is light at certain times, I want them to enjoy it.
What hurts me, and always had done, is picking teams and having to leave players out.
Being an actor/ writer is a responsibility and a burden and a gift. The responsibility to me is that you can't just wait to be cast into something and then you create the role. You almost have a voice inside of you telling you what you might want to play and be able to play. It's hard, but once that thing comes out of the printer and you hold those warm pages to your cheek it's great. It's a huge sense of accomplishment.
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