A Quote by Michel Hazanavicius

When you do not have the dialogue to explain things, you will use everything to show and to tell the story. I think that this is what makes you believe that it is impeccable.
When you do not have the dialogue to explain things, you will use everything to show and to tell the story. I think that this is what makes you believe that it is impeccable
I believe you shouldn't force the audience's interpretation of a character or a story. The more you explain things, the less intriguing and imaginable they are for viewers. . . . Film to me, in its essence, in its ultimate nature, is silent. Music and dialogue are there to fill what is lacking in the image. But you should be able to tell the story with moving pictures alone. For my next project, though, I'd like to make the kind of film where the characters blabber all the time.
Jane Austen, much in advance of her day, was a mistress of the use of the dialogue. She used it as dialogue should be used-to advance the story; not only to show the characters, but to advance.
All we have is the story we tell. Everything we do, every decision we make, our strength, weakness, motivation, history, and character-what we believe-none of it is real; it's all part of the story we tell. But here's the thing: it's our goddamned story!
One of the ways in which writers most show their inventiveness is in the things they tell us about how they write. Generally speaking, I don't like to make a plan before I've written a story. I find it kills the story - deadens it, makes it uninteresting. Unless I'm surprised by something in a story, the reader's not going to be surprised either.
I think you tell the story that has to be told. You tell the story that's the truth. You tell the story that readers will be interested in and should know about.
Professional wrestling... is no different than a Broadway play except that in a Broadway play, actors are using dialogue to tell a story and establish their characters, while in WWE, they're using a physical dialogue to tell their story and build their characters. That's a very unique art; it really is.
I believe in the complexity of the human story, and that there's no way you can tell that story in one way and say, 'this is it.' Always there will be someone who can tell it differently depending on where they are standing ... this is the way I think the world's stories should be told: from many different perspectives.
Tell me a story then...keep me occupied." "A story?...What makes you think I can tell a story?" "Insight," said the king, "Go on.
In fiction, I have a residual guilt when I focus on story over language or mood or whatever - the more "literary" things. In screenwriting, I don't have that guilt because story is the only thing. Character, dialogue, everything else - they feed into and drive story.
Do not think your story [for a one-person show] is unique. . . . your story is the same as millions of others. But that's o.k. - you just need to find the one or two things that makes your story interesting enough to justify someone leaving their apartment and exchanging currency.
I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay.
That sort of detailed filmmaking is one, hard to do and not have it be pretentious, and two, have it tell the story, which is what you're taught, that cinema is the language of images and you really should be able to make a film with no dialogue and tell a story.
I couldn't tell you what was my last performance before I was incarcerated. I couldn't tell you what last meal I had, or anything of those things because I didn't think about it; it wasn't important to me. I think about it now. I can tell you everything I ate for the past week. I think that alone makes me a better person.
For right now, I'd like to tell stories that I want to tell. I haven't wanted to use someone else's material yet, but I would with the show. It's become an integral enough part of me now, that I could definitely tell a story in this.
I work very hard on finding good characters who can explain things to me, and I use them to help tell the story. I organize my pieces not just around people but around animals and plants, energy flows, the path that carbon takes through the food system.
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