A Quote by Mike Flanagan

I always liked the challenge of that, how to take an inanimate object and build something around it that's scary. — © Mike Flanagan
I always liked the challenge of that, how to take an inanimate object and build something around it that's scary.
I liked the monsters, I liked them because I couldn't understand how something so scary could also be so good. It got me thinking as a very early age, and I had a lot of rehearsal.
What my work is about is, 'Can something that is not an inanimate object be considered valuable?'
I always design the hat with the wearer in mind; otherwise, it's an inanimate object.
Inanimate objects can be classified scientifically into three major categories: those that don't work, those that break down and those that get lost. The goal of all inanimate objects is to resist man and ultimately to defeat him, and the three major classifications are based on the method each object uses to achieve its purpose. As a general rule, any object capable of breaking down at the moment when it is most needed will do so.
I liked the challenge of designing and building things, figuring out how something works and how to make it better or apply it in a different way.
The animators bring their own spontaneity to it as well, because when they do a take of a shot it really is like just one continuous activity for them. They launch into it and do it, and they're not even quite sure how it's going to turn out when they're doing it. They're sort-of sculpting their way through a scene and trying to make this inanimate object alive.
It always sounds kind of trivial, but when I was a kid I was always so impressed by how serious the comic books were. I always liked how they were half way between literature and the cinema. I liked the visuals and I liked the simplicity of a certain type of moral dilemma.
There's something about seeing this little inanimate object coming to life that's just very exciting. That's why with 'Nightmare' I held out for so long to do it.
I'd never played on a team until high school. It gave me a sense of belonging, a focus, and helped build my confidence. I liked the feeling of accomplishment and the respect. Sports ideally teach discipline and commitment. They challenge you and build character for everything you do in life.
How to make a scary movie human, take a movie like Sinister. How can I make that guy so real so that the scary elements of it are more scary and it functions as a genre movie - as the way it's supposed to, you want to hear a ghost story at midnight, that's a good one - but how do you fill it up with humanity inside, in staying true to the genre? You know? Does that make sense?
Something that's fun for me is a challenge. When you have a challenge and you take on that challenge and succeed, that's the best feeling.
I dated around some, but I've always been a serial monogamist. I don't know how people date around a lot, and not want to stab themselves in the face with a sharp object.
When I draw something, I try to build some kind of history into it. Drawing an object that has a certain amount of wear and tear or rust; or a tree that is damaged. I love trying to render not just the object, but what it has been through.
Never fight an inanimate object.
I always go with the story and character and if those are good and if the setting is something that's scary (horror films seem to always take place at night and the weather's always bad) then I might be interested.
When I opened my gym, I got rid of the scales! Stepping on a scale empowers an inanimate object - every time you get on it, you turn over the helm of your emotional well being to something that doesn't care about you.
This site uses cookies to ensure you get the best experience. More info...
Got it!