A Quote by Mitch Lasky

We are at a point in the video game industry that the industry is hollowed out. It is out of touch with the zeitgeist, creating sequels and formulaic games over and over again. The energy comes from the indies.
I have to stay interested. I can't do the same thing over and over again, which is why I don't do - I've made sequels, but it's the movies that are not sequels that I enjoy the most.
(UGO, about Crank) I see the addiction to video games because you want to win them and it's just hard enough so you'd want to keep playing it over and over to try to figure it out. I definitely feel the movie is like a game at times but I'm not a huge videogame lover.
I think that people should find a niche that will work. I have friends growing up who sat around playing video games for hours after school, and now they work for the video game industry. People need to find a niche so it doesn't feel like a job anymore. When I'm working on the "Lights Out" brand, it's fun. It's not work.
If we stay together, I'll have to forgive you over and over again, and if you're still in this, you'll have to forgive me over and over again too. So forgiveness isn't the point. What I really should have been trying to figure out is whether we were still good for each other or not
At some point, you grow out of being attracted to that flame that burns you over and over and over again.
I'm super and very openly obsessed with voice-over. 'In a World...' was my love letter to the industry of voice-over. And in a way, I sometimes think of it as a 93-minute audition to the voice-over industry to say, 'Hey. Consider me!'
When you're a sportswriter, you learn how to use your imagination and to flex your literary muscle, because it's the same game played over and over again. There's nothing unique or marvelous. It's not an earthquake, or a weird mass murder. It's just the same old game played over and over, and you have to bring out the personalities. You have to drag them kicking and screaming out into the light of day, or you're not a good sportswriter.
There's one stereotype in the industry that Asian people aren't funny, I've heard that over and over again.
In the mid 1980s, video games as an industry had lost its way a bit. Atari had collapsed. There was this widespread collective belief that it was because video games were a fad.
No one is suggesting that [violent video games are] the only reason they went out and committed those horrific acts, but was it a tipping point? Was it something that pushed them over the edge? Was it a factor in that? Perhaps. That's a really big deal.
In my opinion, having worked in the games industry and still keeping in touch with a lot of those guys, there was definitely a time when they saw themselves as the little brother of the film industry. But they kind of went off in a different direction and now see themselves, I think, as being far more interesting and ahead of the film industry. They haven't just caught up. They've gone off in a different direction and exceeded the film industry.
I think video games are a huge part of our society now. Having kids play baseball video games helps them understand and love the game. It could actually push them to get out there and play the game for real. That's great for the sport.
As a rule, from what I've observed, the American Captain of Industry doesn't do anything out of business hours. When he has put the cat out and locked up the office for the night, he just relapses into a state of coma from which he emerges only to start being a Captain of Industry again.
This paradigm that says we have to choose industry over the environment or the environment over industry is the old way of thinking.
The consumer likes having a brand-new experience and reliving it over and over again. If you create the right type of experience, that also happens in video games.
Get me selling and I can figure out the industry. Once I can figure out the industry I can start a business in that industry.
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