A Quote by Molly Sims

I'm much better off the tee. I'm not a great putter. I do not have a good short game. — © Molly Sims
I'm much better off the tee. I'm not a great putter. I do not have a good short game.
I'd say 230 yards off the tee is my average. Short game is a strength. I don't three-putt often. Actually, I'd say my mental game is probably the best. I'm very good at staying positive and focused on my game.
Bob Hope has a beautiful short game. Unfortunately, it's off the tee.
When I am in control of my game and my short game is on, I feel like I'll have a great chance to win any week I tee it up.
You’re such a crybaby. (Tee) Let me almost shoot off one of your testicles and see how you cope. (Joe) You shouldn’t have moved, Joe. It was your fault. (Tee) Yeah, everything’s my fault. (Joe) Good, then we agree. (Tee)
I will fall in love with any golf course that you have to drive the ball straight. You understand what I'm saying? That's my advantage. My advantage wasn't putting. In fact, I wasn't even a great putter or a good putter.
I call my putter 'Sweet Charity' because it covers such a multitude of sins from tee to green.
The U.S. Open just takes so much discipline. You have got to be a great putter and just kind of let things roll off your back.
I started hitting the ball a lot better a few weeks ago, and just the putter wasn't working. And putting a new putter in the bag last week, it just helped.
My iron game. I get into trouble a lot with my driver, so I tend to hit 3-wood off the tee.
You don't have to be long off the tee, and we know the amazing effect an Open crowd can have if you're on your game and how they can lift you.
Whereas a good player might do something really good in a game, a great player might do something two or three times in a row. That's what great players do, but they also work incredibly hard off the field in terms of the extra effort they've put into making sure their own performance gets better.
A good putter is a match for anyone. A bad putter is a match for no one.
The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.
A good player who is a great putter is a match for any golfer. A great hitter who cannot putt is a match for no one.
I've always been a good ball-striker, but if you're not a great putter, you're not going to win a lot.
A good friend of mine took me out and had me hit off a tee. He made me understand what was my strike zone and - with my speed - the importance of making contact. So I give him a lot of credit for changing my game and making me the player I became. He showed me how to work on me and my game, and not worry about patterning myself after someone else and focusing on what they were capable of doing rather than what I was capable of doing.
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