A Quote by Neill Blomkamp

You can build a brain the size of a room, theoretically. You could also build a silicone based life form and it could be sentient. There's no limit to the height that you can reach in terms of design once we figure out how to design things, theoretically.
When we think of design, we usually imagine things that are chosen because they are designed. Vases or comic books or architecture... It turns out, though, that most of what we make or design is actually aimed at a public that is there for something else. The design is important, but the design is not the point. Call it "public design"... Public design is for individuals who have to fill out our tax form, interact with our website or check into our hotel room despite the way it's designed, not because of it.
I think that you could design a terrible logo for a good company with great people and they could build it into a great program. Alternatively you could design what seems to be a brilliant logo for people who are not smart or energetic or are incapable of associating with anything positive and it would become a terrible logo.
If I designed a computer with 200 chips, I tried to design it with 150. And then I would try to design it with 100. I just tried to find every trick I could in life to design things real tiny.
If I designed a computer with 200 chips, I tried to design it with 150. And then I would try to design it with 100. I just tried to find every trick I could in life to design things real tiny
If we get to the design sensitivity and make no detections, then there are a lot of things that will have to go back to the drawing board theoretically. If we fail, we're not expecting that the NSF will help bail it out somehow.
You're just worried they'll hire a male instructor and he'll be hotter than you." Jace's eyebrows went up. "Hotter than me?" "It could happen," Clary said, "You know, theoretically." "Theoretically the planet could suddenly crack in half, leaving me on one side and you on the other, forever and tragically parted, but I'm not worried about that either. Some things," Jace said, with his customary crooked smile, "are just too unlikely to dwell upon.
If I want to make people moved or cry in a film, I figure out what the room looks like, what the people are wearing, what time of day it is, what the light is, how to photograph it, where to put the camera. It involves optics and costume design and set design and architecture.
My skills weren't that I knew how to design a floppy disk, I knew how to design a printer interface, I knew how to design a modem interface; it was that, when the time came and I had to get one done, I would design my own, fresh, without knowing how other people do it. That was another thing that made me very good. All the best things that I did at Apple came from (a) not having money, and (b) not having done it before, ever. Every single thing that we came out with that was really great, I'd never once done that thing in my life.
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
The opportunity ahead of us in terms of transforming how we design and build, how we manufacture, is even greater than some of the product innovation that we're going to bring to the table.
I brought a lot of my own pieces of clothes to the design room when I first met with the design team just so they could see what my style was like.
If it takes several billion years to develop the building blocks which you need, like RNA and DNA, and then those can build multicellular life and then multicellular life can be honed with natural selection to a point where it becomes sentient like us, then at some point that sentient being can begin to manipulate the matter around it to build better sentient life.
Where is everybody? Humans could theoretically colonize the galaxy in a million years or so, and if they could, astronauts from older civilizations could do the same. So why haven't they come to Earth?
I love to design clothing that is not out there for your average plus-size woman, and I want to fill in the gap of that industry and not design cookie-cutter things.
Everything that you could think about in life, or experience, or be interested in, theoretically should be expressed or dealt with in cinema. But the way typical narratives are set up, there's no room for philosophy, because it's just digressive material. It's not advancing the plot, so there's no place for it. It's the kind of stuff you would cut out, and that you shouldn't have put in there to begin with.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
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