A Quote by Nicholas Stoller

It's interesting to have the awkward moments play out, and the real human interactions. The more you cut that down, you lose the joke, which is that this is painful and hard.
If someone were to say that life at hard labor is as painful as death and therefore equally cruel, I should reply that, taking all the unhappy moments of perpetual slavery together, it is perhaps even more painful, but these moments are spread out over a lifetime, and capital punishment exercises all its power in an instant.
I tend to jot down moments, lines, interactions that don't really make any sense. I try and explain these scattered notes to my close friends, and they become more and more logical. I see screenwriting as a bit like a math equation which I have to solve.
I think we're the only jokeless show on television. I mean really, we have no setups and no punch lines. It's not a joke show. There are funny lines and funny moments but again the comedy is born of the human experience and awkward pauses are a great part of what it is to be human.
It was really interesting to be editing the film [Trust] in New York and directing the play in Chicago, and one definitely informed the other. The play probably benefitted more because I realized what scenes could be cut, and I cut those scenes from the play.
The moment I do any puppy dog acting, I think the joke is dead. It's in the truth of how I play it, and the real painful honesty that I approach my performance with.
The more real it is, the funnier it is. The more awkward it is, the more people are stumbly, the funnier it is. I like a sharp joke, but it has to say something that someone would actually say.
So . . . middle school? Awkward.Having a hobby that's different from everyone else's? Awkward. Singing the national anthem on weekends instead of going to sleepovers? More awkward. Braces? Awkward. Gain a lot of weight before you hit the growth spurt? Awkward. Frizzy hair, don't embrace the curls yet? Awkward. Try to straighten it? Awkward!So many phases!
I'm not original, but I strive toward it as much as possible. I tried really hard on Weekend Update to do something that I considered original, which was, I tried to cut all cleverness out of the joke.
Surveys of thousands of gamers have shown that they're more likely to play real music if they play a music videogame. So it's an interesting relationship where the games aren't replacing something we do in real life, they're serving as a springboard to a goal we might have in real life, like learning to play an instrument.
Villains are not fun for me to play, as such. But caricature-ish, intense behaviors that are based on real human traits are interesting. That makes an interesting story.
There's a truth to the fact that it's hard to be real. It's easy to be indulgent. It's easy to be bubble gum, but it's hard to find a real thing that really makes your soul tick. It's painful and honest. It can be more challenging than just a sad song.
The U.K. and Europe in general seem to be a lot more patient. The U.S. are expecting 'joke joke joke joke joke joke joke.' They don't actually sit and listen to you.
Dating is just awkward moments and one person wants more than the other. It's just that constant strangeness. I think it's a very real thing.
Authentic human interactions become impossible when you lose yourself in a role.
No one is more himself than the moment when he's laughing at a joke. It's at those moments that people's defenses go down, and that's when you can slip in a good idea.
Why not play the most possessions you can play if you're the best defensively and offensively? Any time possessions are cut down, then a bad call, a missed shot then you have a chance to lose.
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