A Quote by Nicolas Roeg

There's no one 'right' way of making a science fiction movie; there's no one way of making any kind of movie, really! — © Nicolas Roeg
There's no one 'right' way of making a science fiction movie; there's no one way of making any kind of movie, really!
I really do like a really good science fiction movie and a really good horror movie. Those are the kinds of things I really like. But, I mean, I'm not into sort of like slasher movies. I like a really good science fiction movie, which is hard to do. They don't make many really good ones any more.
My personal success would be that people understand what I was trying to do. It was the most palatable when I watchmen_7_mdid Dawn. With Watchmen, too, I feel the same way. The movie's ironic and satirical and it's funny and serious and that's kind of the same way I felt about Dawn. Like I really was making a movie that knows it's a zombie movie and enjoys that and wants the audience to say, yeah, that's okay.
I tell everybody on the first day of making a movie that if anyone's here to further their career, they should leave. I'm gonna make the movie in such a way that we won't have a career when this movie comes out. Because the people who hold the moneybags are not going to want to share any of that money with us to make the next movie!
Basically, we [me and Evan Goldberg] started thinking about making a movie that was kind of a weed movie and action movie and had a real kind of friendship story to it, then that would be our favorite movie [Pineapple Express] ever.
What strikes me is that 'XIII' looks like a movie. The shot making is movie-like, which is kind of fun - the kind of playful action movie shot making is pretty, is pretty good. What's also great about this game is its style and interesting story-line.
I've ended up as a filmmaker who really loves the movie part of movies. That time in my life was a big influence on the kind of movies that I ended up making. I always think I'm going to make a movie that's gritty and real, but then I make a movie that's like an opera. I fight it at first and then that's just the way it is.
3D really altered the way I shot the movie completely, and it was exciting because, after 20 years of filmmaking, I felt like I was making my first movie, all over again.
A movie is like a tip of an iceberg, in a way, because so little of what you do in connection with making a movie actually gets into the movie. Almost everything gets left behind.
The script is so key to making a good movie. But everything is against you when you're making a movie: the logistics of putting a crew out where you need to go, whether the light is fading; if the weather's not right, something's wrong.
In editing, you really face what the movie is. When you shoot it, you have this illusion that you're making the masterpieces that you're inspired by. But when you finally edit the movie, the movie is just a movie, so there is always a hint of disappointment, particularly when you see your first cut.
I became really aware that when you're making a movie, you're making it three times. You're making it when you're writing it. You're making it when you're shooting it. And then you're remaking it again when you're editing it.
I mean time management is a big factor in my life. I'm a very organized person. You can only do one thing at a time, so that's the main way I do everything. When I'm with my kids, I'm with my kids. When I'm directing a movie, I'm directing a movie. When I'm making Magic Mike, I'm making Magic Mike. So you just really have to fragment and focus.
My approach has always been to put 100% into the movie I'm making right now. I think sometimes filmmakers put too much thought into the grand franchise they're going to build. And guess what? If the first movie doesn't work there is no franchise, so I'm always concentrated on making the best, best possible movie right now.
It depends on the way you shoot it. It's something I don't really control. The main goal is to make a funny movie, but then I let my mind go. I get lost sometimes in the writing, trying to find some special zones. That's the excitement of making a movie.
You make a movie with some people, you become friends over the process of making this movie and then... you go your own way.
I was doing a movie, 'Diana,' and I pulled aside the guy who was making the nose for Naomi Watts and said, 'I'm about to do 'Cyrano.' So he did various Photoshops of different looks that might work. I was really against any kind of 'Pinocchio' theater thing. The way that it's described in the play is this disfigurement.
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