A Quote by Nigel Cole

Making a movie in Hollywood is a bit like playing a board game, where you have to throw a six to start. — © Nigel Cole
Making a movie in Hollywood is a bit like playing a board game, where you have to throw a six to start.
The first movie I literally ever made in my life was about two guys playing Stratego with each other. I had all my friends dressing up like the military characters in the game. So 'Battleship' is really my second board game turned movie!
If someone was making a movie about F1 in the last six months, they wouldn't need to add a Hollywood ending. If they do make that movie, it's got to be 'The Curious Case Of ,' where I've lived my life backwards. I'd like Johnny Depp to play me but he wouldn't be quite right.
If someone was making a movie about F1 in the last six months, they wouldn't need to add a Hollywood ending. If they do make that movie, it's got to be 'The Curious Case Of Jenson Button,' where I've lived my life backwards. I'd like Johnny Depp to play me but he wouldn't be quite right.
Where I come from, it's a little bit like England. We start from the theater, and we do films a bit on our free time. The history of making films in Scandinavia is so old, it's like the oldest. The Nordic film industry started before Hollywood in Stockholm in Copenhagen.
One day, I was playing 'The Game of Life,' the board game, with a mess of kids, and I wasn't quite sure how, but it seemed different than the game I remembered playing as a kid. So I bought an old game, from 1960, and it was different.
We are all part of a universal game. Returning to our essence while living in the world is the object of the game. The earth is the game board, and we are the pieces on the board. We move around and around until we remember who we really are, and then we can be taken off the board. At that point, we are no longer the game-piece, but the player; we've won the game.
It's a bit disappointing when board members who don't know a thing about football are making decisions on your career. When you look at it you've got coaches, senior players and CEO's who wanted me but then it gets to a board meeting and you've got fat businessmen who are making the decision on your career. It was frustrating and it made me a bit angry.
What strikes me is that 'XIII' looks like a movie. The shot making is movie-like, which is kind of fun - the kind of playful action movie shot making is pretty, is pretty good. What's also great about this game is its style and interesting story-line.
The life of man is like a game with dice; if you don't get the throw you want, you must show your skill in making the best of the throw you get.
Oh, I’m nerdy about science fiction and fantasy and graphic novels and reading, and I’m nerdy about board games. My favorite board game is a board game I’m working on right now. It’s a game of Napoleonic era naval warfare, and it’s going to be fun.
I am a board game enthusiast, a board game evangelist, a board game nerd, but I wouldn't say I'm 'keen' because I very rarely win, and 'keen' suggests you're actually good at something. But I do play a lot of them, and I have a pretty good-sized collection.
Oh, I'm nerdy about science fiction and fantasy and graphic novels and reading, and I'm nerdy about board games. My favorite board game is a board game I'm working on right now. It's a game of Napoleonic era naval warfare, and it's going to be fun.
I have a shoebox: for ideas, fragments, snatches of conversation I hear. I scrawl it down, throw the scraps in the box. Every time I start a new script I start picking through the pieces. Suddenly you get five pieces together and think: this is almost the first Act of a movie, if I flesh it out a bit.
Working with David Cronenberg or Darren Aronofsky or even Steven Soderbergh isn't really like a typical Hollywood movie. These are true artists, and have a certain amount of freedom when they work, and they're more like independent filmmakers making their way through big studios. I still don't feel like I've been part of the stereotypical Hollywood system.
I think that at the start of a game, you're always playing to win, and then maybe if you're ahead late in the game, you start playing not to lose. The true competitors, though, are the ones who always play to win.
I think that building any product that has a lot of user loyalty is a bit like making a sequel to a great movie or video game - people generally want 'more of the same thing, except better and different.
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