A Quote by Paul W. S. Anderson

One of the reasons why Resident Evil is a very successful video game franchise, much more so than a lot of others that have fallen by the wayside, is that they have constantly evolved.
I very much see 'Resident Evil' as my franchise that I kicked, screaming, into life.
One of the strengths of the 'Resident Evil' game franchise is that they keep changing it up.
When I did The Fifth Element [1997], it was like, "Oh my goodness, who is this character?" I loved doing Resident Evil, but Resident Evil is Resident Evil with or without me. It's an entity of its own. It's not like Milla made Resident Evil.
The other video game adaptation I did was Mortal Kombat, and I did that because I loved playing the games in the arcade. I play all of the Resident Evil games because I'm very much immersed in that world.
The difference between 'Resident Evil: Damnation' and 'Resident Evil 6' is in 'Resident Evil 6' we did facial mo-cap, along with the voice over. We had these little reflectors glued to our faces and these head pieces in this room filled with light with about 40 cameras.
As much as I enjoy doing Resident Evil - and I'm so grateful that this movie, fourth in the franchise, has done better than any of the ones before - the fact that I can get movies made that I wanna make...it gives me the opportunity to do things like Dirty Girl.
Everybody says video-game adaptations are all the same, but I disagree. Normally, video-game adaptations are like Alone In The Dark, Resident Evil, Alien Vs. Predator - sci-fi creature stuff. But I think I've covered] a wide range of genres and time periods, like Transylvania in 1700 and now a Western with BlodRayne II, or adventure with Dungeon Siege, or comedy and satire with Postal.
I prefer ensemble casts, but with games like 'Resident Evil 6,' where there's just so much dialogue and recording mo-cap, or with 'Resident Evil: Damnation,' where the story pace is already set by a previous set of mo-cap actors, it makes more sense to do it individually.
I always refer to the first 'Resident Evil' movie as 'the little movie that could' because, at the time, it was kind of unfashionable to do video game movies.
If I play a video game, I have to get through the whole thing. Like, when the new 'Resident Evil' comes out, I have to sit and do the whole thing. It will consume my life. I'm at a point where I don't have much time to play around anymore, so I don't really get started on the games if I won't be able to finish them.
There's so much information now, and that even goes down to the college game. You have so much video, you can watch every YouTube video of guys and mechanics, and so I just feel like the younger generation's more educated than ever before.
Of course there may well be particular reasons why Spencer rather than others is dead, as there were also particular reasons why he rather than others made such a stir.
It is a lot better to come from an evolved monkey than from a fallen angel.
I think these al Qaeda franchise groups have clearly evolved into a much more dangerous strain.
There are some who expect every game to make a dramatic change the way that 'Resident Evil 4' did over its predecessors. And for that series I think the change was fantastic and completely necessary. I honestly think it should have happened much sooner than it did. But that kind of change is not necessary for every game.
Right now, my favorite game is Resident Evil 2.
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