A Quote by Paul W. S. Anderson

There's another game that Capcom, who make 'Resident Evil,' have created called 'Monster Hunter,' which is these amazing, amazing creatures in these fantastical realms, I'm very excited about that.
When I did The Fifth Element [1997], it was like, "Oh my goodness, who is this character?" I loved doing Resident Evil, but Resident Evil is Resident Evil with or without me. It's an entity of its own. It's not like Milla made Resident Evil.
The difference between 'Resident Evil: Damnation' and 'Resident Evil 6' is in 'Resident Evil 6' we did facial mo-cap, along with the voice over. We had these little reflectors glued to our faces and these head pieces in this room filled with light with about 40 cameras.
I still love playing the game, and it's amazing we can do this as a so-called 'job,' and it's amazing we can come to the rink every day and play the game we love.
We are such inward secret creatures, that inwardness is the most amazing thing about us, even more amazing than our reason.
Women are wonderful. They're amazing creatures. You can never learn enough! They're addicting in the most amazing sense.
If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre.
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game, and because we had the staff available to make something like that, we're able to make this game. The ideas for 'Dragon's Dogma' came from a completely different place.
Honey bees are amazing creatures. I mean, think about it, do earwigs make chutney?
My favorite video game of all time is called 'Black Tiger'. It's a Capcom Dungeons and Dragons game from 1987. I have the actual arcade version sitting in my office.
We played a 600-seater in France that was amazing. I got so excited when I saw the place. Just vibewise, with the crowd, it was amazing.
I'm very concerned for the future of the earth and its amazing creatures. We've got to be careful and make sure we don't foul our own nest.
I'm very concerned for the future of the earth and its amazing creatures. We've got to be careful and make sure we don't foul our own nest
If you set your bar at 'amazing' it's awfully difficult to start. Your first paragraph, sketch, formula, sample or concept isn't going to be amazing. Your tenth one might not be either. Confronted with the gap between your vision of perfect and the reality of what you've created, the easiest path is no path. Shrug. Admit defeat. Hit delete. One more reason to follow someone else and wait for instructions. Of course, the only path to amazing runs directly through not-yet-amazing. But not-yet-amazing is a great place to start, because that's where you are.
I had the opportunity to work with Aliens and Predators when Resident Evil 2 was being made and it was for two different studios. It was for Fox and Sony. They don't care about one another. They just want their movies. So it was very difficult to delay one and... So I had to make a very painful decision to kind of step away from directing the second movie and with the third movie it was the same.
Victor Cruz just got his deal with Givenchy - amazing. I was so excited for him. That was amazing. So I think there are great opportunities for a lot of athletes out there.
The crowd in Atlanta was amazing the last time we played there. They were enthusiastic, engaged in the game and were happy to be there. They are excited about soccer.
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