A Quote by Pedro Almodovar

You can make a thousand different movies about the same subject. — © Pedro Almodovar
You can make a thousand different movies about the same subject.
If you look at 'Coraline' and you look at 'ParaNorman' certainly you can tell that there are threads of the same DNA between those two movies, but they're two very different kinds of movies. They look different, they feel different, they are very different kinds of movies.
You hear again and again that audiences want to see movies that are different, and critics say we make the same thing again and again in Hollywood, then you go and make something different, and you get kicked in the gut for it.
You hear again and again that audiences want to see movies that are different and critics say we [directors] make the same thing again and again in Hollywood, then you go and make something different and you get kicked in the gut for it.
In Europe, where we have all these different forms of financing and cultural funds and systems like that, it's a good mixture of supporting artists to make movies. But, on the other side, everyone still wants to make money making movies. Again, even in the European film business, it's expensive to make movies.
Movies are movement. A comic-book is immobility. From one still picture to another, but no movement. You need to make the movement in your head. In the movies, you see the movement. It's different. What is the same is the mind of the creator.
For the same reason I want to make movies about women, I also want to make movies that help men be better men and that can be an antidote to toxic masculinity.
Different people in different parts of the world can be thinking the same thoughts at the same time. It's an obsession of mine: that different people in different places are thinking the same thing but for different reasons. I try to make films which connect people.
I've always loved movies since I was a kid. I loved how they could make me happy, sad, or just show me different parts of the world and people. So when I was about six, I decided that that was what I wanted to do: make movies.
Ive always loved movies since I was a kid. I loved how they could make me happy, sad, or just show me different parts of the world and people. So when I was about six, I decided that that was what I wanted to do: make movies.
You know what's funny about movies? You can watch one, and then you watch it again at a different stage in your life, and you understand different messages from the same film.
The simplicity of photography lies in the fact that it is very easy to make a picture. The staggering complexity of it lies in the fact that a thousand other pictures of the same subject would have been equally easy.
Never take any notice of Anonymous letters, unless you get a few thousand on the same subject.
It took a generation of filmmakers who loved and were raised on comic books to make movies that you actually cared about and felt something for. I think that's absolutely the same with what's going on with videogame movies.
It's different for each individual. It's different when you talk about homosexuality. It's different when you talk about a malady like deafness. Everybody might have a different response to that and that's what makes it an interesting subject to throw in a movie.
The whole business is changing dramatically, and the way fans follow and participate in movies, and make their own movies to emulate those movies, is profoundly different.
I'm sure there are people in Hollywood, whose main drive in film is to make money, who will feel that any use of the word hijacking or any reference to anything violent or remotely associated with the terrible tragedy that occurred will lose customers for them. And that will be the only criterion that will matter and so they'll force the minions that work for them to remove these things from their movies, or not make movies about that subject.
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