A Quote by Peter Jackson

Motion-capture is not a genre. Motion-capture is a tool and technique and what we tried to do was to really use both motion-capture and traditional animation to build a system.
Motion capture is exactly what it says: it's physical moves, whereas performance capture is the entire performance - including your facial performance. If you're doing, say, martial arts for a video game, that is motion capture. This is basically another way of recording an actor's performance: audio, facial and physical.
In 'Beowulf,' director Robert Zemeckis uses a technique called 'motion capture' to conjure fantastical things, angles into action and sweeping vistas to stun your eyes and take your breath away. But what he hasn't mastered and what the technique can't do is this: emotion capture.
The technical aspects of doing motion capture and actually, you know, capturing the motion, is very different. It's an interesting learning curve to be part of because you have so much gear on you.
When I first did 'The Lord of the Rings,' I was acting on the set with the other actors, but then I had to go back and repeat the process on my own to do the physical capture on a motion capture stage.
Motion capture has become very specialized but also still just a tool of filmmaking.
We've managed to motion-track the silkworm's movement as it is building its cocoon. Our aim was to translate the motion-capture data into a 3D printer connected to a robotic arm in order to study the biological structure in larger scales.
When you are shooting traditional motion capture, it's a big footprint on set. There are, like, 16 cameras that are needed and constraints over the lighting.
In '83, not only was there no such thing as performance motion capture technology, there was no such thing as digital animation. This was the analog era.
In 'Uncharted,' we do the scenes the same way you would do a film or television show. The motion capture - the performance-capture process - is what makes such a difference for this franchise. So I don't approach it any differently. The other actors and I go in and rehearse scenes together, and then we go in the next day and perform.
I would love to do some motion capture work just to be able to challenge myself.
I'm always keen to use my body in my work, so I'm looking forward to the motion capture for Smaug. Both Gollum and King Kong were primates, whereas I'm playing a serpent, so it'll be interesting - I'll have to tie my legs together, possibly, or else they'll be kind of splayed out to the side as a reptile's should be.
The most challenging roles were Disney's 'A Christmas Carol' and 'Mars Needs Moms' because they were both motion capture, so there was a lot of physical work involved.
You don't go - oh this is a motion capture role, I'm going to employ this method of acting. We don't have anything to hide behind when we're doing this.
One of the things that motion capture and/or voice acting does is allow you to continue your career, change it, or bring a new aspect to it.
I stepped away from stunts and into acting right around when stunt people started getting put into motion-capture stuff.
I love motion capture. I think it's the best thing, ever. It's wonderful. It gives you an incredible freedom to just play things out.
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