A Quote by Quentin Tarantino

Emotion will always win over coolness and cleverness. It's when a scene works emotionally and it's cool and clever, then it's great. That's what you want. — © Quentin Tarantino
Emotion will always win over coolness and cleverness. It's when a scene works emotionally and it's cool and clever, then it's great. That's what you want.
I suppose what happened is that I spent my whole life wanting to be cool but eventually came to recognise the mechanism of how coolness works. So it's not really that I don't want to be cool anymore - it's more like I've come to realise that coolness doesn't exist the way I once assumed.
The problem with us EU politicians is that we approach everything with cool rationality, and then wonder why we don't win people over emotionally.
I hate clever-cleverness, but I love good honest cleverness.
For me, emotion comes first. If I have to change a scene, invent a scene, change dialogue, or put Graff by the lake in order to feel that dynamic, and the end results feels like 'Ender's Game,' then hopefully it works.
The cool thing about directing is, whatever cool thing works in the scene, it's still making the episode be a great story, and everyone's working toward that goal, so it doesn't much matter where it's coming from.
Now that cleverness was the fashion most people were clever - even perfect fools; and cleverness after all was often only a bore: all head and no body
It is a great act of cleverness to be able to conceal one's being clever.
What I don't like is when I see stuff that I know has had a lot of improv done or is playing around where there's no purpose to the scene other than to just be funny. What you don't want is funny scene, funny scene, funny scene, and now here's the epiphany scene and then the movie's over.
The height of cleverness is in one's ability to be very clever without seeming clever at all.
Cleverness isn't always true nor is the truth always clever
Clever people will recognize and tolerate nothing but cleverness.
You're always kind of having to 'make it' over and over again, which is cool and makes it fun. But I remember thinking, when I first did it, I was like, 'Cool. I made it. It happened.' And I did not. That's not how it works.
You can't feel sorry for a scene. If the movie works without the scene, then you don't need the scene.
There are all these awards that you've never heard of, and you get nominated, and suddenly you're at these awards shows, so you really don't care if you win. You really don't. You're going there, you're getting dressed up. And then you get to the awards show, and you sit down. You walk the red carpet. Everybody loves you. It's great. You sit down, and all of a sudden your category comes up, and you get nervous. And it's a complicated emotion, because it's not like you absolutely want to win, but then you don't want to lose.
Cool is spent. Cool is empty. Cool is ex post facto. When advertisers and pundits hoard a word, you know it's time to retire from it. To move on. I want to suggest, therefore, that we begin to avoid cool now. Cool is a trick to get you to buy garments made by sweatshop laborers in Third World countries. Cool is the Triumph of the Will. Cool enables you to step over bodies. Cool enables you to look the other way. Cool makes you functional, eager for routine distraction, passive, doped, stupid.
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually works well with the emotion, or if we can come up with a new way to do monetization that's different and that's unique for the game, I would go for that.
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