A Quote by Randall E. Stross

The best programmers are not marginally better than merely good ones. They are an order-of-magnitude better, measured by whatever standard: conceptual creativity, speed, ingenuity of design, or problem-solving ability.
You get more diversity and creativity in your problem solving, and you end up having a much better and more representative approach to solving the challenges faced by the population you serve.
Programmers are not to be measured by their ingenuity and their logic but by the completeness of their case analysis.
Children that play outside develop better problem solving skills and have a stronger ability to work within a group.
There are a couple of people in the world who can really program in C or FØRTRAN. They write more code in less time than it takes for other programmers. Most programmers aren't that good. The problem is that those few programmers who crank out code aren't interested in maintaining it.
Man is certainly not creative, but his creativity should not be concerned with God. His creativity should be concerned with making a better world, a better society, better literature, better poetry, better paintings, better sculpture, better human beings.
A pretty girl is better than a plain one. A leg is better than an arm. A bedroom is better than a living room. An arrival is better that a departure. A birth is better than a death. A chase is better than a chat. A dog is better than a landscape. A kitten is better than a dog. A baby is better than a kitten. A kiss is better than a baby. A pratfall is better than anything.
Climbing, for me, is all about solving the magnitude of the problem. The best projects are the ones with big question marks hanging over them.
I've been amazed at how often those outside the discipline of design assume that what designers do is decoration. Good design is problem solving.
People in good moods are better at inductive reasoning and creative problem solving.
As the world we live in is so unpredictable, the ability to learn and to adapt to change is imperative, alongside creativity, problem-solving, and communication skills.
Surely the world will be a better place, at least marginally, if people have a better understanding of Kant and Hegel, if Marx's thought its studied and appreciated, if people gain a better understanding of Fichte, whose philosophy is far more important than people realize.
A conceptual scheme is never discarded merely because of a few stubborn facts with which it cannot be reconciled; a conceptual scheme is either modified or replaced by a better one, never abandoned with nothing left to take its place.
Better may not be as good as the best, but better is surprisingly hard to obtain. And better is actually harder than worse.
If you look at the ability of a self-driving car to stay in the lane and not to speed and keep a good distance to the car in front of you, it actually does better than me.
In the darkest hour through which a human soul can pass, whatever else is doubtful, this at least is certain. If there be no God and no future state, yet even then it is better to be generous than selfish, better to be chaste than licentious, better to be true than false, better to be brave than to be a coward.
My opening line to my students, and a recurring theme in my classes, was that the big design problem isn't designing a house for your parents or yourself, a museum, or a toaster, or a book, or whatever. The big design problem is designing your life. It's by the design of your life that you create the backboard off which you bounce all your thoughts and ideas and creativity. You have to decide what it is that you want to do each day.
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