A Quote by Rasmus Lerdorf

I don't know how to stop it, there was never any intent to write a programming language [...] I have absolutely no idea how to write a programming language, I just kept adding the next logical step on the way.
Language designers want to design the perfect language. They want to be able to say, 'My language is perfect. It can do everything.' But it's just plain impossible to design a perfect language, because there are two ways to look at a language. One way is by looking at what can be done with that language. The other is by looking at how we feel using that language-how we feel while programming.
XML is not a language in the sense of a programming language any more than sketches on a napkin are a language.
Sometimes kids ask how I've been able to write so many books. The answer is simple: one word at a time. Which is another good lesson, I think. You don't have to do everything at once. You don't have to know how every story is going to end. You just have to take that next step, look for that next idea, write that next word.
In this beginner-friendly book, called 'Learn to Program with Minecraft,' you will learn how to do cool things in Minecraft using the Python programming language. No prior programming experience is needed.
A good programming language is a conceptual universe for thinking about programming.
Job Control Language is the worst programming language ever designed anywhere by anybody for any purpose.
I think that great programming is not all that dissimilar to great art. Once you start thinking in concepts of programming it makes you a better person...as does learning a foreign language, as does learning math, as does learning how to read.
Between rounds of speed chess I read enough of a programming manual to teach myself to write programs on the school's DEC mainframe in the language Basic.
I feel like, with drum programming, the way I used to do it, I'd think of how somebody would play these drum patterns and then try to replicate that through programming. It's not that it's better or worse, it's just a different style.
A most important, but also most elusive, aspect of any tool is its influence on the habits of those who train themselves in its use. If the tool is a programming language this influence is, whether we like it or not, an influence on our thinking habits.... A programming language is a tool that has profound influence on our thinking habits.
The principal lesson of Emacs is that a language for extensions should not be a mere "extension language". It should be a real programming language, designed for writing and maintaining substantial programs. Because people will want to do that!
Computer programming has been traditionally seen as something that is beyond most people - it's only for a special group with technical expertise and experience. We have developed 'Scratch' as a new type of programming language, which is much more accessible.
One of the first major programming projects that I worked on when I was growing up in Ireland, back just coding by myself, was a programming language. Then I spent a bunch of time working on a new web framer. Just back-end things to make it easier to go in and build things on top of, do other development.
A powerful programming language is more than just a means for instructing a computer to perform tasks. The language also serves as a framework within which we organize our ideas about processes.
A programming language is like a natural, human language in that it favors certain methaphors, images, and ways of thinking.
C++ is in that inconvenient spot where it doesn't help make things simple enough to be truly usable for prototyping or simple GUI programming, and yet isn't the lean system programming language that C is that actively encourages you to use simple and direct constructs.
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