A Quote by Rasmus Lerdorf

I don't like programming. It's tedious. — © Rasmus Lerdorf
I don't like programming. It's tedious.
Art history and Elizabethan poetry don't employ workers; the arduous and tedious application of business sciences such as computer programming and accounting does.
There are people who actually like programming. I dont understand why they like programming.
The heart and soul of network programming is series programming, the weekly repetition of characters you like having in your house.
Nevertheless, I consider OOP as an aspect of programming in the large; that is, as an aspect that logically follows programming in the small and requires sound knowledge of procedural programming.
My favorite programming languages are Lisp and C. However, since around 1992 I have worked mainly on free software activism, which means I am too busy to do much programming. Around 2008 I stopped doing programming projects.
Don't count out other amazing programming like Frontline. You will still find more hours of in-depth news programming, investigative journalism and analysis on PBS than on any other outlet.
I feel like, with drum programming, the way I used to do it, I'd think of how somebody would play these drum patterns and then try to replicate that through programming. It's not that it's better or worse, it's just a different style.
My impression was and is that many programming languages and tools represent solutions looking for problems, and I was determined that my work should not fall into that category. Thus, I follow the literature on programming languages and the debates about programming languages primarily looking for ideas for solutions to problems my colleagues and I have encountered in real applications. Other programming languages constitute a mountain of ideas and inspiration-but it has to be mined carefully to avoid featurism and inconsistencies.
All programming is maintenance programming, because you are rarely writing original code.
A good programming language is a conceptual universe for thinking about programming.
Sequential programming is really hard, and parallel programming is a step beyond that.
It's very hard to explain to people who don't program, but the object-oriented programming system made programming the Mac and iPhone so easy.
People sometimes have a view of programming that is something solitary and very technical. But programming is among the most creative, expressive, and social careers.
Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming.
When we had no computers, we had no programming problem either. When we had a few computers, we had a mild programming problem. Confronted with machines a million times as powerful, we are faced with a gigantic programming problem.
No, we didn't 'slash' children's programming or eviscerate our rules by creating loopholes to allow those inclined to avoid airing any kids' programming at all, as some have asserted.
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