A Quote by Richard Stallman

Programming is not a science. Programming is a craft. — © Richard Stallman
Programming is not a science. Programming is a craft.
Nevertheless, I consider OOP as an aspect of programming in the large; that is, as an aspect that logically follows programming in the small and requires sound knowledge of procedural programming.
My favorite programming languages are Lisp and C. However, since around 1992 I have worked mainly on free software activism, which means I am too busy to do much programming. Around 2008 I stopped doing programming projects.
My impression was and is that many programming languages and tools represent solutions looking for problems, and I was determined that my work should not fall into that category. Thus, I follow the literature on programming languages and the debates about programming languages primarily looking for ideas for solutions to problems my colleagues and I have encountered in real applications. Other programming languages constitute a mountain of ideas and inspiration-but it has to be mined carefully to avoid featurism and inconsistencies.
A good programming language is a conceptual universe for thinking about programming.
All programming is maintenance programming, because you are rarely writing original code.
Sequential programming is really hard, and parallel programming is a step beyond that.
The heart and soul of network programming is series programming, the weekly repetition of characters you like having in your house.
It's very hard to explain to people who don't program, but the object-oriented programming system made programming the Mac and iPhone so easy.
Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming.
People sometimes have a view of programming that is something solitary and very technical. But programming is among the most creative, expressive, and social careers.
When we had no computers, we had no programming problem either. When we had a few computers, we had a mild programming problem. Confronted with machines a million times as powerful, we are faced with a gigantic programming problem.
No, we didn't 'slash' children's programming or eviscerate our rules by creating loopholes to allow those inclined to avoid airing any kids' programming at all, as some have asserted.
I think USA has a great handle on programming and content. They know their viewers and they know what works... Character driven programming!
The major change was going from 'Black and White' to 'Fable,' because I was no longer programming, and I had spent most of my time designing through programming, and only working with people I knew well.
I believe that the purpose of life is, at least in part, to be happy. Based on this belief, Ruby is designed to make programming not only easy but also fun. It allows you to concentrate on the creative side of programming, with less stress.
Although mathematical notation undoubtedly possesses parsing rules, they are rather loose, sometimes contradictory, and seldom clearly stated. [...] The proliferation of programming languages shows no more uniformity than mathematics. Nevertheless, programming languages do bring a different perspective. [...] Because of their application to a broad range of topics, their strict grammar, and their strict interpretation, programming languages can provide new insights into mathematical notation.
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