A Quote by Ron Howard

Everything's always about page-turning, right? What's next? So, if you create questions for audiences, then they'll want to know the answer. Or they begin to formulate possible outcomes. That's the game we play when we're hearing a story unfold. That's part of what sucks us into a movie.
The game was that of continually inventing a possible world, or a piece of a possible world, and then of comparing it with the real world... a race without end... What mattered more than the answers were the questions... For me, this world of questions and the provisional, this chase after an answer that was always put off to the next day, all that was euphoric. I lived in the future... I had turned my anxiety into my profession.
Here's what I want from a book, what I demand, what I pray for when I take up a novel and begin to read the first sentence: I want everything and nothing less, the full measure of a writer's heart. I want a novel so poetic that I do not have to turn to the standby anthologies of poetry to satisfy that itch for music, for perfection and economy of phrasing, for exactness of tone. Then, too, I want a book so filled with story and character that I read page after page without thinking of food or drink because a writer has possessed me, crazed with an unappeasable thirst to know what happens next.
You go to certain movies where everything will be right and you will be invested in the story, but a movie like 'The Room' affects you instantly, and you are left with asking questions. You're almost like a part of the movie, as its not doing what it's supposed to do, and you become one with the film, and you say what you want.
If we lose and someone is better than us then we accept it. Handshake after the game and well done and focus on the next game. But if we lose and don't play the style of football we want to play then we know it's our fault and we can do it better.
The media uses polls to create news stories. I think polls are just an extension of the editorial page, an excuse to get them on the front page. You can ask any question you want, get any answer you want, and then run around with that as a news story.
The director makes the movie. The director has to have the story in their head, has to know the style of the piece, has to answer questions from actors, design, set, lighting, every department throughout the pre-production, production, and post-production, because they've got it in their mind. They've got to know exactly what they want and what the style and story of the movie is. It's them. They make it.
I don't want to make a depressing movie. I want it to allow us to ask some questions and stay asking those questions. How predetermined are our lives? It's something I don't have the answer to.
When people ask me what philosophy is, I say philosophy is what you do when you don't know what the right questions are yet. Once you get the questions right, then you go answer them, and that's typically not philosophy, that's one science or another. Anywhere in life where you find that people aren't quite sure what the right questions to ask are, what they're doing, then, is philosophy.
Cricket is not everything, not by any means, but it is a large part of who I am. Therefore, I want to play in all formats of the game and to play as much as possible because, before long, it will be over.
Our job is not to answer questions, its to ask the right questions...that get us to the right answer.
Honestly I'm excited about the possibilities of what comes next, and the funny thing is, that is sort of what "Star Wars" is kind of about. I mean, I remember being 10 years old and seeing that movie and leaving the theater and feeling like, oh, my God, anything is possible. And I feel like anything is possible right now. I don't know what's next, but I look forward to it.
I hope the next actress offered millions to play the 'fat girl for the day' stops to think about this before she signs the contract - even if just to ask, like any professional actress would in any other situation, 'Why does she weigh 350 pounds? And why me for the part?' If the director can't answer these questions, don't do the movie.
I think you get in a situation where once you start hearing the boos and hearing the radio stations talk and people on the outside begin to bring your name up of being benched, then you begin to lose focus, and now your play begins to fall and you begin to focus on other things.
You want to find the right balance, but you have to have the Minions because people responded so much to them. We wanted to find a story that would make the Minions more a part of the story than they were in the first movie. In this one, as you know, they're disappearing. What's happening to the Minions? We made them a much bigger part of the movie in those terms.
You always like to be the collaborator. I don't want to take over the movie, because if I want to do that, I should really become a director because then you have the control of everything, basically. I'm very happy to just be the visual part of it, doing the visual part of the movie.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
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