A Quote by Rupert Sanders

I think what we're trying to do as filmmakers is make a big, gritty, raw, epic movie and within that show things graphically in a way that they haven't been seen in that world before.
I've ended up as a filmmaker who really loves the movie part of movies. That time in my life was a big influence on the kind of movies that I ended up making. I always think I'm going to make a movie that's gritty and real, but then I make a movie that's like an opera. I fight it at first and then that's just the way it is.
Look, I like gritty. I write gritty. There is a time and a place for gritty. I'll take my Batman gritty, thank you, and I will acknowledge that such a portrayal means that my 11-year-old has to wait before he sees The Dark Knight. But if Hollywood turns out a Superman movie that I can't take him to? They've done something wrong.
You've never seen anything in the Marvel universe that's as grounded, as gritty, as authentic, and as raw as what these guys did last year [in Season 1 of Daredevil]. What an amazing place to bring this character into, to attempt to up the stakes and to make it more dangerous. Hopefully, we were able to do that. But as far as those movies, my concern is this show.
I had seen "Force Majeure" and I just love that movie so much. And I really wanted to artistically give a little hello to the filmmakers, and that kind of back and forth dialogue between artists that say, "I loved your movie. I was influenced by your movie. If I didn't have this job, I wouldn't be thinking of that. Do my TV show and then one day I'll make a movie where I can play with some of the visual themes in "Force Majeure."
I think that technological tools that filmmakers use to tell stories, in a perfect world, need to become invisible. When it's brand new and it's never been seen before and you're birthing this stuff, it's very much on people's minds.
What I've been trying to do with my art, which has been feeling very graphically sharp - to soften it up and make it feel more hand-done.
I think certain filmmakers going into Sundance or other big festivals should consider screening more for press and tastemakers before the festival. The traditional wisdom has always been the opposite: to not screen for anyone prior, let your film be seen by an audience, and generate the buzz from there.
I love independent films because I love to help, I love to assist, I love to pass along knowledge or experience to young filmmakers because usually, that's what they are. They're young filmmakers who are trying to either just simply tell their stories or trying to break into show business, and this is their calling card. But either way, I just really respect young filmmakers who are trying to tell a story that means something to them.
I think going back to the early days of the show [Suits], even back to the pilot, we've always used movie references. It's always just been intertwined in the life of the show, and that is born out of my - everything to me reminds me of a movie that I've seen, so I'm constantly in my life referencing those things.
When you're playing a spirit from another dimension, you really can do anything and get as abstract as you want and still have a context that will work within the movie. I wanted Ghost Rider to move in a way where it would be like a bad dream. I thought about cobra snakes, and the way that they will show you their backs and sway in a rhythmic motion and almost lull you to sleep before suddenly attacking. Well, I put that into the movie. And I decided to move my head in the jerky way a praying mantis does. So, I did all these things to give the movie a feeling of otherness.
You know, it's a big version of an episode, which I think is necessary at this point because we're drawing in people who not only people who have seen the show before and are devoted to it, but people who have never seen it before.
I think overall, making a movie is like putting a stamp on the world. Every time I make a movie, I feed in elements to make sure that it's my movie. I'm marking poles like a dog does. This is how I show my movies to the world.
Maybe in this Star Wars world maybe subconsciously I was preparing myself. But I've just found all of my ideas I've been coming up with are big sci-fi things, and I wanted to do a big epic, a big space opera, and this is it. This is mine.
I think the danger in trying to set too many things up or do too much world-building in a movie so soon is you forget to actually make a movie.
I think I'm well on the way of overcoming a very big hurdle that's been in my way for several years. Which is trying to find a way to not let the insecurity of my profession get the better of me and make me crazy. I'm trying to find a way to maintain my own personal balance in the midst of everything.
I think we create our world through stories. We use storytelling to escape or protect ourselves from the unimaginable and the horrible - from the real, in a way. It's like white light - if you put everyday reality through a prism you get this rainbow of colors that you couldn't see before. I'm interested in exploring the world to show the things that are invisible. And not just undocumented aspects of reality, but to actually make manifest things that have been hitherto invisible through the intervention of filmmaking.
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