A Quote by Rupert Sanders

I think that 'Halo' is a hard property because they don't need to make a film. They make far more money out of the games so why risk? — © Rupert Sanders
I think that 'Halo' is a hard property because they don't need to make a film. They make far more money out of the games so why risk?
The amazing fact that one person can make his own film - I think animation is somewhat unique in that respect. I don't need to deal with lawyers. I don't need to deal with corporations. I don't need to deal with executives or agents or any of that. I can just sit at home and make a feature film. That's a wonderful experience. Each film I make gets more popular, more press and makes more money. So it's amazing that I've survived and actually prospered doing that sort of homegrown, cottage-industry filmmaking.
People think that once a band is 'big' that they make a ton of money, but that's not true. It's hard to make money. It's financially a hard business until you hit gold. However, that only makes you strive toward your goal more and work harder because of it.
If you think about it, it requires a lot of effort and time and energy to make money in the real world, and if they made games equally as difficult to make money in, people wouldn't play them. So they are generally designed to be hyper-inflationary because that's more fun.
Having worked on 'Halo: Nightfall' and gotten a taste for what 'Halo' has to offer, it definitely has me interested in picking up the games and getting familiarized more with the 'Halo' universe.
It's hard for women who make a lot of money and make decisions all day long, then they have to come home and be 'Stupid Sally.' Men need respect, and they need to know that they can lead in the relationship, so even if they don't make the most money they need to be able to call the shots.
A film like 'Good Night And Good Luck,' you make that for $7 million because you know it's a black-and-white film, and it's not an easy sell. If you make it for $7 million, then everybody can have a chance to make a little bit of money, and you get to make the film you want to make.
We're growing into an entertainment medium as opposed to 'We make games. We make Mario jump.' We no longer have to focus so hard on the technical hurdles and can ask, as a player, why am I doing this? Why am I making these choices? Games that don't have that strong foundation stumble.
Make money. Make more money. Make others produce so as to make money... However you get them in or why, just do it.
You want the film to be critically successful - you certainly want the film to be financially successful so that you can...well, because that's how movies like this are made, you know, they need to make money. But as a director, you can only make the movie that you want to make.
I love Brooke Shields. She's developed into a wonderful actress and a wonderful person. We were all babies then in Brenda Starr. That's why when people say, "What did you think of that film?" I can't do what people do and say, "I hated it." I can't speak ill of a film, because it's so hard to make a film. Everybody thinks we're sitting by a pool peeling grapes, and this is not the case. It's hard. It's hard to do this stuff - and getting harder!
There's a lot of money in selling marijuana. If you can do it legally, that's good. Why should all the criminals make the money? This is what people are thinking. If it's happening, if it's going to be legal, let's tax it and regulate it, like we do with everything else and make some money off this. I think that's one reason why people are talking this a little more seriously.
In my opinion, you have to have a vision for how you add value to others through your product or service. Why do you exist? All of us need a reason to get out of bed in the morning and enthusiastically approach each day. Some people say money is their purpose - - my reaction is that, if money is your purpose, you risk running out steam well before you make a lot of money. Money is an outcome that comes as a result of adding value for a sustained period of time. I encourage people and companies to search for and articulate the vision for why they are doing what they're doing.
People see me as a person who can make them some money, which makes it hard to make real friends. I'm asked to do a lot of stuff for free - to wear certain clothes, turn up to events - people use you to make money. I think that's why I tend to jump into relationships.
Where you want to be is always in control, never wishing, always trading, and always first and foremost protecting your ass. That's why most people lose money as individual investors or traders because they're not focusing on losing money. They need to focus on the money that they have at risk and how much capital is at risk in any single investment they have. If everyone spent 90 percent of their time on that, not 90 percent of the time on pie-in-the-sky ideas on how much money they're going to make, then they will be incredibly successful investors.
You can't survive if you don't make money. But as far as I'm concerned, we never, ever make a product with the idea that we'd make a lot of money. We make products because we're inspired by the idea that people will love it.
When I see films like 'Lagaan' and 'Rang De Basanti,' I feel, 'Why can't I do work like this?' Then you think and realise you need to learn more to make this kind of a film or write this kind of a film. Also, somewhere down the line, you need to be brave.
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