A Quote by Sidney Lumet

There are no minor decisions in movie making. Each decision will either contribute to a good piece of work or bring the whole movie crashing down around my head many months later.
Making a movie is a network of decisions that keep multiplying as you go. You leave a trail of decisions behind you, and that's how you start to see the shape of what you've done. When you get far enough, you turn around and say, 'Ha, that's the movie.' It's only then that you find out if it's going to work or not.
When you making a piece of comedy entertainment, the audience is a big component there. You do have to end up getting rid of things that you love, but in the interest of making a movie that's not longer than two hours, and in the interest of when every joke hopefully is good enough, then everybody looks good. You cut things that you love, but ultimately it's for the greater good of making the whole movie better.
There are a lot of things going into making a movie. So many things can go wrong. So many people that need to show up and bring their "A" game. If one thing is out of place, the whole movie can fall apart.
The movie is in my head and that's the movie. But I'd be crazy to not be flexible. I think because I have the movie in my head, I can be flexible. I know what's going to work and not work and I know, generally, what I can change and bend and have the movie still work.
It's a mistake to just go make a movie where the whole thing is talking down to the kids like, "Ok, we gotta bring the IQ of this movie down because it's a kids movie" You don't have to do that, kids can laugh and parents can laugh at different parts and that's fun, and you see that with all of the great kids movies.
I have to say that whatever decisions I make, I really do think that movie making is a director's medium. They are the people that ultimately shape the film, and a director can take great material and turn it into garbage if they are not capable of making a good movie.
I think awards are good for the movie. They can bring a new audience to the movie. I've always claimed that things like that don't get you work. Work gets you work. That's my blue-collar, protestant work ethic.
With 'Hail, Caesar!' it was about all the skill sets I had to learn, but each movie requires a different way of working. You're a piece in a new world, and there is always a difficult part within that world. For me, it's not consistent from movie-to-movie, each film has a central challenge.
I think the thing about acting and making music is that it's easy to do both. I'll shoot a movie for three months, and then I won't have to work for however long I want to. So, I can do a movie for a couple of months and then come and do music for a couple. But whatever's hot at the moment is what I'll gravitate toward.
I wanted to make a movie, because the whole life of the movies appealed to me. You work hard for three or four months, then you don't work at all for a couple of months.
Making one brilliant decision and a whole bunch of mediocre ones isn't as good as making a whole bunch of generally smart decisions throughout the whole process.
There are so many decisions in making a movie.
There are many stories of people didn't set out to make a film that became a classic - the whole process was a disaster, everybody hated each other, the movie itself was a disaster, everybody thought the movie and the script was going to be a piece of crap. Look at Alfred Hitchcock and Psycho. Nobody wanted to make Psycho; it was crap to them. The only person that wanted to make Psycho was Hitchcock. Now, it's considered a classic and a work of art.
In 'Tintin,' it's like a live-action role. You're living and breathing and making decisions for that character from page 1 to page 120, the whole emotional arc. In an animated movie, it's a committee decision. There are 50 people creating that character. You're responsible for a small part.
When you work on a movie, especially an independent movie, it's a lot of work to make it! It's not just our job as actors - so many people are working so hard, and even the littlest movie takes a lot of work.
I am so delighted when I get to see a really good movie. In that experience the artifice of movie making, the photography or the cutting style, falls away because you are inside the movie.
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