A Quote by Spike Jonze

I think at the beginning of a project, you decide if you're in love with the idea and what it's about, or what you think it's about at that time at least. Then you commit to it, and once you've commit to it no matter what, no matter how many self doubts you have, you're in it. The ship's sailed, you can't turn around.
The idea of flux, kind of constant change, whether it be our sense of time or geological time or cosmic time. It's always there, and I think that maybe it's a way of dealing with the idea of mortality, trying to acknowledge the fact that all things change, and whereas, maybe death is the end of one state of being it's the beginning of something else. I'm not talking about going to heaven or being reincarnated as a toad, I'm talking about the idea that the molecules in our bodies, or at least the atoms, were here at the beginning of the universe, and the sense that we are basically matter.
It doesn't matter how many times you fail. It doesn't matter how many times you almost get it right. No-one is going to know or care about your failures, and neither should you. All you have to do is learn from them and those around you. All that matters in business is that you get it right once. Then everyone can tell you how lucky you are.
Why would it matter to anybody if a game developer talks about a project that they worked on ten years ago that was canceled? It really bums me out to think about how many of those games have been lost to time.
Moving along the upward spiral requires us to learn, commit, and do on increasingly higher planes. We deceive ourselves if we think that any one of these is sufficient. To keep progressing, we must learn, commit, and do-learn, commit, and do-and learn, commit, and do again.
We know that in order for us to turn this around, it doesn't matter how many coaches they bring in here, assistants, weight trainers, whoever, we're the ones that are going to have turn it around. And I think just took that responsibility on ourselves.
When you really think about it, it doesn't really matter where a game ends. Ultimately, if the player is satisfied with stopping at a particular point, it doesn't matter if it's where the creator intended things to end or not... and so that's where the idea of having so many endings came about.
If you really do love her, don’t look away, no matter what happens. No matter what you see, no matter what you learn about her, don’t look away. Once you got her in your embrace, don’t let go. Once you decide you love someone, that’s your responsibility.
Oh yeah, I think about kids all the time. I feel like the next person I commit to, that's going to be the guy who I'm going to have kids with. That's in my crazy female brain. So that's why I'm like, 'I can't commit.'
What should matter is whether I stand for female empowerment, and I don't think there are many women out there who have any doubts about that.
At 36, I think I was pretty happy [actually], but here's the thing that I think happens... you're expected to be somewhere at 36, and there's that feeling: At this particular age - especially for women for God's sake - you should have this many kids, you should have a husband, or you should have this... and it's overwhelming. So that perpetuates the feeling that no matter where you are, no matter how much money you have, no matter how many kids you have, no matter how great they're doing, whether you want kids or not, married or not, it doesn't matter - you feel behind.
It's funny, I often think about how, if we were all placed in an apocalyptic situation, you'd realize quickly how stupid, petty things just don't matter anymore. Who you love is who you love, and it doesn't matter.
I often think about how, if we were all placed in an apocalyptic situation, you'd realize quickly how stupid, petty things just don't matter anymore. Who you love is who you love, and it doesn't matter. Survival is your primary focus.
I turn sentences around. That's my life. I write a sentence and then I turn it around. Then I look at it and I turn it around again. Then I have lunch. Then I come back in and write another sentence. Then I have tea and turn the new sentence around. Then I read the two sentences over and turn them both around. Then I lie down on my sofa and think. Then I get up and throw them out and start from the beginning.
I'm not sure I'll find acting satisfying creatively forever. If you get the good roles, it's great - if you have the freedom to choose your projects and not just do anything and everything. But I'd love to artistically commit to a project from beginning to end, which I think you can only do as a writer or director.
Please, Katsa," he finally said. "At least talk to me". She swung around to face him. "What it there to talk about? You know how I feel, and what I think about it." "And what I feel? Doesn't it matter?
I love you," Jake whispered. "Are you strong enough for this?" I made myself comfortable. Said over my shoulder, "Sure." "Would you tell me if you weren't?" I grinned. "Maybe. I can't think of a nicer way to commit suicide." "That's good. I can't think of a more pleasant way to commit murder.
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