A Quote by Steven Soderbergh

Men tend to define themselves by what they do, and so if you're dealing with a character who's trying to figure that out, or multiple characters, then there's something there for guys, too.
It's always hard for a writer to make herself into a character; I had to figure out what my defining characteristics were, and that's something I had to work through multiple drafts to figure out.
The fun thing about writing a book with multiple paths and multiple endings is you really get to explore the characters and figure out their different fates.
It's a lot easier to figure out how to scale something that doesn't feel like it would scale than it is to figure out what is actually gonna work. You're much better off going after something that will work that doesn't scale, then trying to figure how to scale it up, than you are trying to figure it all out.
If you're writing fiction, you're dealing with characters who, themselves, will have heartfelt sentiments but who, themselves, live in this culture right now and thus face all the impediments to sort of dealing with those parts of their lives that, you know, that we did. So it would be not only silly but unrealistic to have a character saying that kind of stuff.
They say that structure is freedom, and in a sense it is. When you're dealing with multiple constraints, you have to figure out what you can get out of that.
It's through the voice that I tend to figure out the character (and through dialogue that I come to understand other characters).
Women are dealing with the same thing: they're dealing with expectations about how they're supposed to look and how they're supposed to interact with men. I think we're all trying to figure it all out, especially when we're teenagers, but I think the key is to listen and empathize with one another.
I have a scenario but almost always it's entwined with at least one person to begin with. Then I sort of expand from there and I'm thinking about books novels. I've got these scrolls of paper that I hang up in my office and this is my idea room, my nightmare factory, and I have a big title at the top of the scroll and on the left hand side I have these character sketches on the characters, and then once I figure out who they are I can figure out what they want and once I figure out what they want I'm able to put obstacles in the way of that desire, and that's where plot springs from.
I tend to favour films that have multiple plot and story lines, multiple characters and ensemble pieces.
Sometimes, when actors reach out to their characters, they're nowhere in sight. They need to find something inside of them. And then the characters are right there. As a director, I want them to find the character that's already inside them, instead of trying to manufacture or manipulate or make something up. That's not really honest or true.
I don't even make multiplayer games much, so dealing with multiple characters is something new for me - or, rather, something I've had to recall from my days as a roleplaying adventure designer where the party was everything!
While men define themselves by deeds, women simply "are" beauty, grace, faith and goodness. Men tend to be rational and objective, women subjective, intuitive and emotional.
I love writing about men. To get by in the world you have to know how men think. Not that all guys think alike, but women tend to think about more things at the same time, an overgeneralization, but I find it easier to make my male characters focus than I do my female characters.
Music helps define the character and is an extension of the character somehow, so that you are able to use both the songs themselves and the way that you sing them to tell something about the character and his story, as well as develop a performance style.
When I first started you would pitch a story because without a good story, you didn't really have a film. Later, once sequels started to take off, you pitched a character because a good character could support multiple stories. and now, you pitch a world because a world can support multiple characters and multiple stories across multiple media.
I like to find characters. Here's the bottom line: I can't play someone if I can't figure out what he cares about. Everybody cares about something, even a rough character. It defines where we step in life. As soon as you find out what somebody cares about, then it all gets real.
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