A Quote by Steven Soderbergh

I make every movie like it's the last one. "If this was the last movie, what decision would I make?" That's how I make my decisions. — © Steven Soderbergh
I make every movie like it's the last one. "If this was the last movie, what decision would I make?" That's how I make my decisions.
I make every movie and every scene like it could be my last. That's the only way I know how to make cinema that stands on its feet. I have to treat it like that. It has to be life and death stakes.
Sometimes I feel like every movie I make could be the last. I know that's not really the case, but if I think about it that way and I'm very careful, then maybe I can build a career, movie by movie, that I'm happy with.
I think overall, making a movie is like putting a stamp on the world. Every time I make a movie, I feed in elements to make sure that it's my movie. I'm marking poles like a dog does. This is how I show my movies to the world.
I don't really like those sorts of actresses who say, 'I don't want to make that movie,' but they make the movie. They just spend their time not liking being on a set and I just think it's absurd, because we are so lucky to do this job. When you accept to make a movie, just make the movie. And then it's more easy for relationships.
I feel like at the end of your days, the last thing that's going to happen is that you're going to watch the movie of your life. It's very important to make sure that you love your movie and that you want to watch your movie, so I try to always make sure that I'm doing something fun and interesting.
How to make a scary movie human, take a movie like Sinister. How can I make that guy so real so that the scary elements of it are more scary and it functions as a genre movie - as the way it's supposed to, you want to hear a ghost story at midnight, that's a good one - but how do you fill it up with humanity inside, in staying true to the genre? You know? Does that make sense?
'Chronicle 2' has become this question of, 'How do we all make a movie that we all respect?' And that's true to what 'Chronicle' is. There's no one at the studio who wants to make a bad movie. They all want to make a good movie just as much as I do.
Chronicle 2 has become this question of, 'How do we all make a movie that we all respect?' And that's true to what 'Chronicle' is. There's no one at the studio who wants to make a bad movie. They all want to make a good movie just as much as I do.
You make a movie to entertain audiences. That's why you make a movie. The product sales is because people love the characters, and to me, that is a testament to how our movie has become so ingrained in family's homes all around the world and that's why I make movies.
It's basically how I choose movie roles. Would I like to see this movie? Is this movie important? Why would I do this? And Headhunters is a movie that I would like to see in the cinema. And when it's sold to 50 countries or whatever, for me it's a great deal. I make movies for an audience so if that audience grows, I feel really honoured and thankful for it.
People seem to think that my movies are so carefully coordinated and arranged - and in a lot of ways, they are - but every single time I make a movie, I feel that every director makes these choices. You make choices about your script, you make choices about your actors, and how you're going to stage it, and how you're going to shoot it, and what the costumes are going to be like, and in every single detail, you make that decision. And for me, what ends up happening is, I wind up surprised at the combination of all these ingredients. It never is anything like what I expected.
If I was one of the leaders...if I was just a leader of one of these studios what I would do is I would go to all my cohorts who run other studios and say let's make a deal. Let's each of us make three 3D movies a year or whatever the number is. Let's not take every movie and make it a 3D movie. Let's take our three tentpoles or whatever movie it is so you have a specialness to it.
I remember a lot of conversations where I was constantly hearing, 'You've gotta do this movie so you can do that movie. You've gotta make a big movie so you can make a small movie.' But I can't act like that.
The biggest lesson learned from 'X-Men: The Last Stand' or 'X3' was that if you are going to tell a Phoenix story, tell the Phoenix story. Don't make it the subplot of the movie. Make it the plot of the movie.
I'd love to make a movie with Tom Hardy. If we ever got the chance to make a Venom movie together, that would be super-cool, but his movie would have to take place in the MCU because I'm not giving up my ticket in the MCU.
It really has been a blessing because you can go and look at our other movies we've done in a studio system. We didn't get to make the movie that we wanted to make. We made the movie that someone else wanted us to make. That can be a little disheartening, a lot disheartening. While there have been struggles, it doesn't matter which table you're at because you're going to have obstacles, but I kind of like being able to make the movie that you want to make.
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