A Quote by Steven Soderbergh

One of the reasons why I think virtual reality, as a narrative format, is never going to go beyond the short-form immersion space is because the bedrock of visual storytelling is the reverse angle. If you can't look into the eyes of the protagonist, you cannot hold people's attention for more than 15 minutes.
The simulator is the stage in-between television and virtual reality, a moment, a phase. The simulator is a moment that leads to cyberspace, that is to say, to the process because of which we now have two bottles instead of one. I might not see this virtual bottle, but I can feel it. It is settled within reality. This explains why the word virtual reality is more important than the word cyberspace, which is more poetic.
MySpace is somehow more welcoming than Facebook. And Twittering, I just... Ugh. I like having radio silence. I think radio silence is an important part of any public figure's day. We haven't seen it yet, but there's going to be a generation that comes up where the new trend will be complete anonymity. It'll be cool to have never posted anything online, commented, opened a webpage or a MySpace. I think everyone in the future is going to be allowed to be obscure for 15 minutes. You'll have 15 minutes where no one is watching you, and then you'll be shoved back onto your reality show.
Some people prefer to see the game in the television than to go to the stadium. With virtual reality this will go to be worse, but at the end the "real" reality will win, because a virtual meal is not the same thing as a real one!
These new technologies try to make virtual reality more powerful than actual reality, which is the true accident. The day when virtual reality becomes more powerful than reality will be the day of the big accident. Mankind never experienced such an extraordinary accident.
By the end of this decade, computers will disappear as distinct physical objects, with displays built in our eyeglasses, and electronics woven in our clothing, providing full-immersion visual virtual reality.
I think the power of the short film is incredibly underrated. It is way easier to get someone to watch a 15-minute film then a full-length feature. In those 15 minutes you have the opportunity to express your voice as an artist and hopefully connect with your audience. If you are trying to be a first time feature director then a short film that demonstrates you have a grasp on the themes and concepts of the movie you want to direct is a no-brainer. Whether they are collaborators or potential investors, filmmaking is a visual art form so you obviously need visuals to show them!
Usually in theater, the visual repeats the verbal. The visual dwindles into decoration. But I think with my eyes. For me, the visual is not an afterthought, not an illustration of the text. If it says the same thing as the words, why look? The visual must be so compelling that a deaf man would sit though the performance fascinated.
Most people tire of a lecture in ten minutes; clever people can do it in five. Sensible people never go to lectures at all. But the people who do go to a lecture and who get tired of it, presently hold it as a sort of grudge against the lecturer personally. In reality his sufferings are worse than theirs.
As soon as you look at the world through an ideology you are finished. No reality fits an ideology. Life is beyond that. That is why people are always searching for a meaning to life. But life has no meaning; it cannot have meaning because meaning is a formula; meaning is something that makes sense to the mind. Every time you make sense out of reality, you bump into something that destroys the sense you made . Meaning is only found when you go beyond meaning.
By 2010 computers will disappear. They'll be so small, they'll be embedded in our clothing, in our environment. Images will be written directly to our retina, providing full-immersion virtual reality, augmented real reality. We'll be interacting with virtual personalities.
Long fiction is wonderful and you can lose yourself in it as a reader and as a writer, but short stories don't allow the same kind of immersion. Often the best stories hold you back and make you witness them. This may be one of the reasons some people reject the form. That and the fact that they are harder work to read. A story will not let you get comfortable and settle in. It is like a stool that is so small that you must always be aware of sitting.
I would never predict a run like that. Last season, that's beyond reality. I think we can go 25-14. I think we can play 10 games over .500, even more than (that) over .500, and that would be a great run. Any time you go 30-15 or something like that, that's pretty incredible basketball.
There are certain ways, narrative forms, that do not function as a continuation, for example, of 3D movies. You see, what is obvious to me is virtual reality or immersive 360 degrees virtual reality is not somehow a part of 3D movies, and it is not a new form of video games, it's neither, it is something completely new, something different, and nobody has come up yet with real convincing content.
Most eyes have more than one color, but usually they're related. Blue eyes may have two shades of blue, or blue and gray, or blue and green, or even a fleck or two of brown. Most people don't notice that. When I first went to get my state ID card, the form asked for eye color. I tried to write in all the colors in my own eyes, but the space wasnt big enough. They told me to put 'brown'. I put 'brown', but that is not the only color in my eyes. It is just the color that people see because they do not really look atr other people's eyes.
What?s wrong about eating cows? What do you think god made them for? Their big, their stupid, their delicious. You want more reasons? I never met an animal more prepared to die than a cow. Next time you go to the farm look at a cow in the eyes, it is begging you for a bullet.
A lot of narrative films leave you no space for anything else but eating popcorn. I want to go in the complete opposite direction. I have to evacuate all psychology, to be less a protagonist and more a presence.
This site uses cookies to ensure you get the best experience. More info...
Got it!