A Quote by Taika Waititi

There are lots of parts of filmmaking that I don't like. At the end of the day, especially on features, the film turns into a commodity. You have to play this entirely new game I'm very uncomfortable with.
Any film that you make, it's a very high end game of musical chairs ... but that's just the nature of filmmaking. You do the dance with a certain actor.
The Xbox 360 is the best game console ever designed. It's fast and powerful - games look as good on the 360 as on high-end PCs that cost six times as much. It's easy to navigate and has lots of useful secondary features - the ability to play digital video, stream MP3s, and so on.
There are not very many opportunities for little people in the industry. There are small parts and character parts, but we don't get the girl-at-the-end-of-the-film kind of parts... but I was quite happy with what I was doing.
I get mad at football coaches who are afraid to call for a big play early in the game, you know, because they want to still be in the game at the end, and then it turns out they have no chance but a Hail Mary or something similar to that at the end.
I think watching too much TV as a kid led me to being very uncomfortable in new situations. To this day, when I drop my kids off at school, I still feel like I'm in 9th grade and I'm uncomfortable and insecure. Like anyone is paying any attention.
Most of the time I've worked in labs if I didn't encounter something in a week entirely unexpected and surprising I'd consider it a lost week. Lots of that is due to mistakes and stupidity, but it could open a new line of inquiry. Something really good turns up once in a hundred times, but it makes the whole day worthwhile.
I like to go from film to film, meeting new people and playing new roles. Because actors are like children: They want to play, and I like to play.
It is a business, and at the end of the day, I'm very lucky and very thankful and blessed to have the ability to play this game and be compensated as much as I do anyway.
The game might be divided into three parts, the opening, the middle-game and the end-game. There is one thing you must strive for, to be equally efficient in the three parts.
Lots of special interests play the immigrant blame game every day because they like things the way they are and don't see a need for change.
I think I'm always subconsciously trying to write the ideal school play. Lots of parts for everybody, great parts for women - don't forget, more girls try out than boys in the school play; everyone gets to be in the school play.
In 1989, SimCity introduced an entirely new brand of game play.
I love the preparation, the excitement of game day, the nervousness of game day. But I enjoy the day-to-day stuff. Game day is a great day but I enjoy Mondays and Tuesdays, watching yourself on film, watching the next opponent, getting the game plan.
When I'm shaving, I'm thinking about what I need to accomplish that day. If it's game day, I'm thinking about schemes, thinking about my matchup for that game. If it's practice, I'm thinking about what film we're going to watch. Or if it's a recovery day, I'm thinking of what body parts are aching and what I want to work on.
My first game, I played the first play of the game and called a timeout and got sat down, got benched for the rest of the game, and we won the game. It was the longest day of my life. Long day. Very embarrassing.
Our film [Hide and seek ]was created as part of the Asian American Film Lab's 11th 72 Hour Film Shootout filmmaking competition, where filmmaking teams have just 72 hours to conceive, write, shoot, edit and submit a film based on a common theme. The winners were announced during the 38th Asian American International Film Festival in New York last July. The theme for 2015 was 'Two Faces' and was part of a larger more general theme of 'Beauty'.
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