Actually the hardest films to make are comedies. In normal life, funny things happen by accident; to re-create those by design in a film takes real technique.
I make a distinction between true and real. I think that the story is true, it’s just not real. That’s what a parable is. It takes things that we all know are real, and it takes life events that actually happens, and it weaves them into a fiction that allows truth to actually be embedded.
Good films are not made by accident, nor is good photography. You can have good things happen, on occasion, by accident that can be applied at that moment in a film, but your craft isn't structured around such things, except in beer commercials.
In a funny way, acting, to me, is all make-believe, even if the film has unicorns in it or is a normal movie that can be set in real-life time. I'm still imagining that I'm a different character, so it's all, in a funny way, like fantasy.
I think one of the hardest things to do in film or TV is to make something feel real, which is weird because it's about being a person, and life is something that everyone making films and TV can relate to.
Filmmaking is a completely imperfect art form that takes years and, over those years, the movie tells you what it is. Mistakes happen, accidents happen and true great films are the results of those mistakes and the decisions that those directors make during those moments.
People sometimes say that the way things happen in the movies is unreal, but actually, it's the way things happen to you in life that's unreal. The movies make emotions look strong and real, whereas when things really do happen to you, it's like you're watching television -- you don't feel anything.
I think it's much harder to make dramatic films, and much harder to create a film that's engaging, where you're actually properly looking at real characters and subtleties.
I'm planning some films in the U.K., and it will have pros and cons. It takes a lot more time to set up a film in the U.K., because you can't rely on much. In Greece, friends show up and bring what they can and you make the film. Well, that's a bit simpler than how it really is. But when you make a film with proper industries, it takes more time to synch all these things.
Imagining may be the first step in making it happen, but it takes the real time and real efforts of real people to learn things, make things, turn thoughts into deeds or visions into inventions.
In real life, bad things happen and they're not funny, and then bad things happen and they can be funny. When you're unhappy you don't go an entire time without laughing. You don't go your whole life without laughing. It's just life.
As people who make things, we have the ability to think of the most vile, awful things we can imagine, but it doesn't mean we believe those things. I allow myself to go places in my videos that I would never go in my real life.And I think that there has to be that place where you can create and not have to be living it in real life.
The film studios learned to our dismay but to their pleasure that if they spent $200 million making a film they could make half a billion on it. So they were not interested anymore in quality films... They can't afford to be that risky at those prices. Consequently you're getting a lot of remakes, sequels, dopey comedies full of toilet jokes...
I wrote a film for Tom Hanks and I wrote two films for Paul Greengrass that didn't actually happen. The paradox is that the bigger the film you write, the less likely it is to happen.
I often find in the film world, that it's very self-referring. If you talk to someone about films, they talk about them in terms of other films - rather than as something that happened to them in their life. And I'm really keen to get back to film as a reference to real things, not necessarily to other films.
I think of horror films as art, as films of confrontation. Films that make you confront aspects of your own life that are difficult to face. Just because you're making a horror film doesn't mean you can't make an artful film.
I paint mostly from real life. It has to start with that. Real people, real street scenes, behind the curtain scenes, live models, paintings, photographs, staged setups, architecture, grids, graphic design. Whatever it takes to make it work.