A Quote by Todd Howard

I think if someone has a gaming obsession, 'Ultima' became mine. I would say no other series ingrained itself in how I want to make games or what I want them to be more than 'Ultima' did.
I loved playing 'Ultima.' Getting my computer in college and playing 'Wing Commander.' I hear a lot from our fans, and they are the same way. Games are where I want to be.
I played everything, but the games that kept me up and night and tickled my fancy were the larger role-playing games like 'Ultima.'
In many respects, I think 'Bless Me, Ultima' is a novel about the indigenous.
I want gaming to be something that everybody does, because they understand that games can be a real solution to problems and a real source of happiness. I want games to be something everybody learns how to design and develop, because they understand that games are a real platform for change and getting things done. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.
I think I'm fascinated with history and - just in general. And I'm always interested in how did - how did this come to be? Why is this the way it is? And even singing classical voice, I quickly became more and more interested with early music, baroque voice. And that became an obsession to me - just figuring out how - who are the ancestors of whatever it is.
I was being rejected all the time. Agents would say, 'I don't think you're the type they're looking for.' I was always like, 'You think? I don't want you to think. I want them to think that.' This business is all about someone's opinion, but not the agent or the manager's. How do they know? They're not that person.
And I watch my words from a long way off. They are more yours than mine. They climb on my old suffering like ivy. It climbs the same way on damp walls. You are to blame for this cruel sport. They are fleeing from my dark lair. You fill everything, you fill everything. Before you they peopled the solitude that you occupy, and they are more used to my sadness than you are. Now I want them to say what I want to say to you to make you hear as I want you to hear me.
its no surprise to me that anyone hardly tells the truth about how they feel. The smart ones keep to themselves for good reason. Why would you want to tell anyone anything that's dear to you? Even when you like them and want nothing more than to be closer to them? It's so painful to be next to someone you feel so strongly about and know you can't say the things you want to.
In order to expand the gaming population, it is taken for granted that we need to offer games to satisfy veteran gamers. At the same time, I believe that we need to make a new proposal, so that those who do not play games can say, 'I can do it' and, 'I want to touch it.'
Only in about 2007 or so did it become clear to me that games could stand proudly beside other storytelling mediums, and that's when I became more, shall we say, evangelistic in my position. Prior to that, I don't know how enthusiastically I would have admitted that I game.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
If you want to influence people, you want them to accept your suggestions, you don't say, 'You don't know how to use the English language,' or 'How could you make that argument?' It will be welcomed much more if you have a gentle touch than if you are aggressive.
I'm more likely to not invite someone back for not talking. If someone talks a lot, I can usually shut them up and control them. But with people who don't talk, if they don't really want to talk, they probably shouldn't be on this show, and that's fine. They're talented people with things to say, but sometimes people say what they have to say through other means than arguing.
The grass is always greener. You think how wonderful it would be to be someone else, but I don't think I would like it. I'm thrilled to observe other people, but I don't want to be in their shoes. If I got there, I might find it not quite what I expected, and it would break my illusion, and I don't want that!
Even with the most stupid video games, kids learn more about learning than they ever did before, because they want to learn codes and moves before other kids figure them out. They're motivated to seek out someone or search the Net for help. A student who makes a video game has to solve mathematical problems to make special effects happen on the screen.
Thou beginnest better than thou endest. The last is inferior to the first. [Lat., Coepisti melius quam desinis. Ultima primis cedunt.]
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