A Quote by Todd Howard

I'm a believer that players are good self-directors, and I think one thing that's good about video games is they can direct their own experience. — © Todd Howard
I'm a believer that players are good self-directors, and I think one thing that's good about video games is they can direct their own experience.
First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not good at implementing direct narrative in my games.
I used to think about video games, "This is clearly an amazing, new narrative medium, and it's going to be mind-blowing when people get to grips with what's possible within this medium." It took us a century to get really good at film. Video games are at a much earlier stage.
My real experience with video games was watching other people play. That's why a lot of my work isn't really about playing. It's about watching video games.
TV was the boogey man when I was growing up. Video games are the boogey man now. The novel was once a boogey man. Books about lowborn people doing lowborn things were once considered a real assault on people's morals. Maybe some day video games will be looked on as a good thing, but personally I don't see it.
I think average players are able to play well now and again, or they'll play very, very well. Good players or great players, nine times out of ten, they have good games.
I think it would be impossible to make a movie about video games if there wasn't some violence that we know from video games.
A lot of people say video games can be stifling. Older people say, 'We had to go outside, and we had to make up stories!' For me, video games broadened my horizons. Playing 'Golden Axe,' I was those characters. I imagined myself being in that world, so honestly, it was a really good thing.
I grew up playing video games. And the cool thing about the EA Sports games is they took me through the whole motion-capture thing, where they put little sensors on my body so the video game really is me. It actually moves the way I move.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
I think players maybe now want to look more pretty than anything else. What I feel disappointed about when I watch games is too many players think of themselves. Still good players, maybe better than we were, but looking too much at themselves.
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
I'm very careful about how I portray violence in my films. I do believe that violence, especially violent video games, are not a good thing for young kids.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
I have had players who are good, and who know they are good; I have had players who are bad and know they are bad; I have had players who are good, but who don't know they are good; I have had players who are bad, but who don't know they are bad. It is this last group that has won more games for me than the first three groups combined.
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
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