A Quote by Todd Howard

I see games... as the ultimate combination of art and technology. — © Todd Howard
I see games... as the ultimate combination of art and technology.
Computer games tend to be boys' games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology.
Prose is an art form, movies and acting in general are art forms, so is music, painting, graphics, sculpture, and so on. Some might even consider classic games like chess to be an art form. Video games use elements of all of these to create something new. Why wouldn't video games be an art form?
There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
However advanced the technology may become, life is impossible without humanity, and that's why we need a combination of science of thinking and art of living!
We're a depraved civilization. All this technology, all the computer games and the iPhones... nobody will sit for art anymore. What a dismaying state of humanity.
Life is the ultimate technology. Machine technology is a temporary surrogate for life technology. As we improve our machines they will become more organic, more biological, more like life, because life is the best technology for living.
What’s next for technology and design? A lot less thinking about technology for technology’s sake, and a lot more thinking about design. Art humanizes technology and makes it understandable. Design is needed to make sense of information overload. It is why art and design will rise in importance during this century as we try to make sense of all the possibilities that digital technology now affords.
Technology is technology and then art form and people's creativity is another thing. Anything that helps an artist do anything - great! Technology for technology sake doesn't mean much to me anyway.
You see a lot of these movies that are really just 90-minute video games. The effects are incredible. I get it: There's an art to that, terrific. I'm not interested in it, but there's an art to that I suppose.
What I look for when I see a piece of art for the first time is some kind of emotional, intellectual experience, that's a combination of both of those things and is informed by my knowledge and something new that I see the artist doing.
When a technology is replaced by another technology, the previous technology either becomes art or it dies.
I was a child of a single mother/art teacher, and a father who was an architect, so I've always been around the combination of art, fine art, and architecture my entire life.
As I'm writing, I start to see connections, and themes I didn't see, and that sparks other things. So then I go back and rewrite things or alter them. It's a combination of intuition and a lot of finessing. It becomes a combination of the rational and the irrational.
I began to see cinema as the perfect combination of so many wonderful art forms - painting, photography, music, dance, theater.
While games are fun to play, children should grow up not just being the consumers of technology but also the creators of technology.
I don't have a favorite place to see art. I like to encounter it anywhere, museum, gallery, home, studio, street... I do prefer to see good art, when I see art, but it doesn't matter where I see it.
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