A Quote by Wesley Snipes

There is a bit of arrogance with 'Hollywood' types that doesn't sit well with game developers. — © Wesley Snipes
There is a bit of arrogance with 'Hollywood' types that doesn't sit well with game developers.
I think there's that widespread sentiment that game developers need to be quiet unless they're talking on-message. I think that's changing a little bit; Twitter has helped, with developers sharing personal opinions on things.
In order to be an actor you really have to be one of those types of people who are risk-takers and have what is considered an actor's arrogance, which is not to say an arrogance in your personal life. But you have to be the type of person who wants the ball with seconds left in the game.
Steve Ballmer never used to be someone who let facts speak for themselves. In the 1990s, he was the hyper-energetic Microsoft exec yelling 'Developers! Developers! Developers!' at an all-hands meeting in Safeco field.
Bloated budgets are ruining Hollywood - these pictures are squeezing all the other types of movies out of Hollywood. It's disastrous.
Making a movie in Hollywood is a bit like playing a board game, where you have to throw a six to start.
Hollywood is a bit of a publicity game where it's constantly trying to portray things and put up this image and I was not interested in that.
I had a toothache during the first game. In the second game I had a headache. In the third game it was an attack of rheumatism. In the fourth game, I wasn't feeling well. And in the fifth game? Well, must one have to win every game?
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
To be able to sit back and enjoy the game, sit back and watch guys that you know played and you might have worked with it or you personally know, it's cool; it's awesome to sit back and say I know that guy because you're more of a fan of that game and that person.
Microsoft has no SQL Server developers. We have only Azure developers.
Condition Zero' introduces quite a bit of content and gameplay to 'Counter-Strike' including new weapons, characters, mission types and even new technology to enhance to look and feel of the game.
A very important part of game development is testing - something that a lot of developers don't do.
Cities are gentrified by the following types of people in sequence: first the risk-oblivious (artists), then the risk-aware (developers), finally the risk adverse (dentists from New Jersey).
I think Hollywood... well, there is no Hollywood anymore so let's just call it the mainstream since the business is no longer Hollywood producing its own films and then distributing, they just distribute.
For inexperienced, small developers, getting funding from big game publishers can be a Sisyphean task.
We tend to think of Steam as tools for content developers and tools for producers. We're just always thinking: how do we want to make content developers' lives better and users' lives a lot better? With Big Picture Mode, we're trying to answer the question: 'How can we maximize a content developers' investment?'
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