A Quote by Woody Allen

It's easier to direct. If you direct something poorly and re-shoot it the next day, stage it better, make it work better, you have a lot of possibilities. You can edit it in certain ways so that it works, but there's no getting around weaknesses of the script.
Oh, God, give me grace for this day. Not for a lifetime, nor for next week, nor for tomorrow, just for this day. Direct my thoughts and bless them Direct my work and bless it. Direct the things I say and give them blessing, too. Direct and bless everything that I think and speak and do. So that for this one day, just this one day, I have the gift of grace that comes from your presence. . . .
When I direct my own scripts, it's much easier as it's been in my head for a year already... What I love about this is having an idea and seeing it come to fruition on screen. I would like to direct someone else's script one day, but I might not get round to it before I die - you can't legislate for being hit by a bus!
I don't go through a torturous intellectual process to decide what to direct. I know what I want to direct the second I read something or hear a story. I just know when it grabs me in a certain way I want to direct it. And then I spend the next four to six months trying to talk myself out of it, because directing is really hard! But it's true, I know essentially when and what I want to do next... it's an undeniable feeling I get and it's not the same feeling I get when I wind up producing something.
I've never been a puppeteer, I conceive and I write and I design and I direct. And not just puppets. I direct actors, I direct dancers, I direct singers, I direct films. I also direct puppeteers. I'm really a theatre maker, but there's not a word for that.
I can't imagine bringing in somebody else to direct my show. Wouldn't that be funny, if next season I had, like, Michael Bay come in and direct 'Better Things'? I wonder what that would be like?
I think the way you dress is a direct reflection out of what you will get out of your day; you make the effort, people will notice. You'll feel better, and those around you will feel better.
Australia, most of the filmmakers there write a film and they direct it. There's a lot of writer/directors there, because nobody wants to write a script and then let it go when they've had that much of a personal investment to it, because you're not getting paid huge amounts of money in Australia to direct.
I think this is an exciting time to be a female filmmaker. Trust your instincts, work harder than anyone else and learn your craft. Know it all. This means learn how to shoot, edit, produce and direct. Get as much experience as you can and watch a lot of films.
Marches work, rallies work, civil disobedience works, direct action works, voting works, writing letters works, speaking to churches and schools works, rioting works.
Yeah, well I can't see a situation where I wouldn't at least re-write as a director something I was going to direct. At the moment, I wouldn't direct anything that I hadn't written. I can now say, as everybody else says, that it all depends on the script.
I love that you can shoot something on your phone, or shoot something on these small Cannon cameras, and edit it overnight and get it out there the next day and potentially go viral. And that's huge. It really takes the middle-man out. It allows anybody to become a content creator.
When I work, I'm the actor. I'm going to do my job. I'm not going to direct the movie. If I wanted to direct it, I would direct it. I wanted J.J. Abrams to direct Mission: Impossible. I work with people that I respect. I expect them to do their jobs, and I will do mine. And I am there as a producer to help in any way, but no one makes a movie by themselves. It's a collaboration.
I think it's really cool that videogames are getting more and more sophisticated and believable, and that people who worked on movies are being asked to art direct and design video games and characters, so they look better and better. When I see Jurassic Park on the screen, I predicted that games would be able to create a virtual experience that was just as real as the movies - we're not quite there yet, but it's getting better all the time.
You have to constantly work on your script if it needs it. You don't accept, 'Oh, I did a draft and...' No, it's your responsibility to work on the script as much as possible and make it better and better.
Very rarely are we directing or cutting someone elses boards. We concept, direct, shoot, animate and edit almost everything that comes through here.
A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
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