A Quote by Zack Snyder

I'm interested in animation. I actually feel like I've learned so much about the process how to make an animated movie. — © Zack Snyder
I'm interested in animation. I actually feel like I've learned so much about the process how to make an animated movie.
The idea right now - and it may evolve - would be a live-action movie where some of his characters would be animated. To me, this movie is very much about the creative process.
I really focus on process as much as anything else: process for how we evaluate players, process for how we make decisions, process even for how we hire people internally, process for how we go about integrating our scouting reports with guys watching tape in the office.
As I got into the animation, as I learned more about the business, I learned that you need a lot of people to do anything animated - even a short, let alone a feature film. And you need a lot of money.
The hardest thing to do with an animated movie is to not make it feel synthetic: to feel like it's handmade, where you can sense the human hand in it.
I think animation is a very truthful way to express your thoughts, because the process is very direct. That's what I've always liked about animation, particularly abstract animation. You go from the idea to execution, straight from your brain. It's like when you hear someone playing an instrument, and you feel the direct connection between the instrument and his brain, because the instrument becomes an extension of his arms and fingers. It's like a scanner of the brain and thought process that you can watch, or hear.
It's amazing how everyone has their different ways of working. I like hearing about that process, reading about it. I have so much appreciation for movies because I understand how hard it is to make one. There is always something I gain from watching a movie, whether it's a silly romantic comedy or an art film.
I've always loved animation it's the reason why I do what I do for a living - the films of Walt Disney. This art form is so spectacular and beautiful. And I never quite understood the feeling amongst animation studios that audiences today only wanted to see computer animation. It's never about the medium that a film is made in, it's about the story. It's about how good the movie is.
My approach to violence is that if it's pertinent, if that's the kind of movie you're making, then it has a purposeI think there's a natural system in your own head about how much violence the scene warrants. It's not an intellectual process, it's an instinctive process. I like to think it's not violence for the sake of violence and in this particular film, it's actually violence for the annihilation of violence.
The quality and success of Disney was actually bad for us animators because everyone on the planet thought that animation was only for kids and only in a certain domain. The big film festivals never thought much about animated films.
I feel like there's a lot of experience I have from doing TV animation that would be especially useful doing an animated film in terms of some efficiencies of the process that are necessary for TV, just because you have to crank out material every week, that could be applied to film.
I am pretty interested in trying to write and produce an animated film at some point, but that's a job that takes several years, minimum, to get an animated movie going.
I always loved the work. As soon as I finished a movie, the most exciting thing to do was to try to jump into the next one. How I feel about it is that I learned a lot, so I'm grateful that I learned so much, at such a young age, rather than in my more adult professional career.
I've worked in animation for a long time. I started in Spain and I wanted to make feature films. That desire to figure out how to make animated features brought me to the U.S. to work for Disney.
That's what's great about animation: It's collegial, and it's all about collaboration. Any good animated film is good for animation.
One of the best animated films I've seen come out of Disney was the Tarzan movie. I wasn't crazy about the story or the design on Tarzan's face, but the traditional animation was spectacular.
For me, the biggest thing I've learned is how to be myself and the fact that viewers actually want to feel like they're getting to know you as a person. They value you because you're a reporter and you're bringing them new information, but they also want to feel like they get a sense of your sense of humor and what things you're interested in.
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