A Quote by Asghar Farhadi

The process of writing is like creating a game of dominoes: The first domino creates the second incident, and so forth until the end. — © Asghar Farhadi
The process of writing is like creating a game of dominoes: The first domino creates the second incident, and so forth until the end.
I play dominoes all the way until I got Bible study. And then I do Bible study. I go to the game. After the game, come home. Dinner. Dominoes until I go to sleep. I'm. Not. Joking.
In this world, there are two times. There is mechanical time and there is body time. The first is as rigid and metallic as a massive pendulum of iron that swings back and forth, back and forth, back and forth. The second squirms and wriggles like a bluefish in a bay. The first is unyielding, predetermined. The second makes up its mind as it goes along.
The Domino Effect could stand for anything. It could be just the simple game of the domino rocks falling off one after another, all kinds of decision we make that come back to our face. For example take an anorexic model that stops eating until she dies, or the bombs that a are thrown in a war and the effect they have on people, or even something simple as listening to a record that you like until you get bored of it and leave it in your shelf.
What I find is that many times when I work with chance, with indeterminacy, I am more open to experience, less prone to a fixed process, and I think it creates a very important challenge. It creates a way of writing that is, in a way, flatter or smooth, a surface conducive to release, to movement. And in this way, the form of writing gets delightfully melded with the process of the writing.
Whenever I'm out and I hear something, I'm writing. It's the process of writing it down and then just always creating wherever you go. I never stop creating.
The writing process is very much like being in a dark tunnel, and you don't really know what you will end up with until you have created it.
I'm a big fan of domino masks, like Zorro, or Robin. You could put a domino mask on anything, and it becomes a superhero. You put a domino mask on a milkman, and he becomes, like, Super Milkman.
It's more like I write multiple first drafts, handwritten. So with my first novel, I wrote whole drafts from different points of view. There are different versions of that novel in a drawer on loose-leaf sheets. I won't even look at the first draft while I'm writing the second, and I won't look at the second before writing the third.
You have to be taught to be second class; you're not born that way. But the slanting process is so subtle that you frequently don't realize how you're being slanted until very late in the game.
I'm a writer who simply can't know what I'm writing about until the writing lets me discover it. In a sense, my writing process embraces the gapped nature of my memory process, leaping across spaces that represent all I've lost and establishing fresh patterns within all that remains.
I love Domino's. I hold a regular Domino night in my apartment. I'll admit that I get a little too serious and I'm quite competitive. I don't like to lose.
Even when I was a kid I wanted to win everything: a game of Monopoly, a game of cards, dominoes.
Design is about creating spaces for people to enjoy and of course, creating moments where you elevate the spirit, but 'design for good' is figuring out a program that not only creates better spaces, but creates jobs, creates new industry and really kind of raises the conversation about how we rebuild.
The First World War not only destroyed European civilisation and the empires at its heart; its aftermath led to a second conflagration, the Second World War, which divided the continent until the end of the century.
In my own writing, I've mostly abandoned end-rhyme, but wordplay is still a huge part of my process. I've written a series of mermaid poems in the last few years. The first one was called "The Straightforward Mermaid" which arose from my delight in that word combination. After that, I decided that future mermaid poems would have to be words ending in "d" or "t," which led to "The Deadbeat Mermaid," "The Morbid Mermaid" and so forth . . .
Building up expectations, creating unrealistic time frames, feeling like our end goal is the end all, be all can all lead to frustration or anxiety. We end up feeling as though we have to power through what we want rather than enjoy the process and just let the result come as it may.
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