Storytelling is storytelling. You still play by the same narrative rules. The technology is completely different. I don't use one piece of technology that I used when I started directing.
The technology can change, but storytelling remains the same. It's just a digital world now instead of an analog world, but now the storytelling's the same. You got different tools. That's all.
I don't use film cameras. I don't do visual effects the same way. We don't use miniature models; it's all CG now, creating worlds in CG. It's a completely different toolset. But the rules of storytelling are the same.
We use technology in service of the art, as a storytelling tool - and if we want to do something that's never been done we have to invent the technology. 'ParaNorman' represents the realization of stop-motion's potential.
I don't think that digital technology will ever take away the humanity of storytelling, because storytelling is entirely, in and of itself, a wholly human concern.
To be honest, I found the 3D in 'Avatar' to be inconsistent and while ground breaking in many respects, sometimes I thought it overwhelmed the storytelling. Technology aside, I wish 'Avatar' had been more original in its storytelling.
I actually thank God for television... it's not technology, it's storytelling. Technology is saying, 'Do less, do less, do less.' And I don't think it's healthy, no.
The technology that lets many people use the same radio channel at the same time is called smart antenna technology or adaptive array technology or interference mitigation. This technology uses computer processors to take the signals from multiple antennas at each location and sorts the various signals out so they don't interfere with each other.
How we get power, how cars are powered, when the technology and resources to have something that is infinitely better, we still use old-school technology. We're still using that same exact structure.
Storytelling is powerful; film particularly. We can know a lot of things intellectually, but humans really live on storytelling. Primarily with ourselves; we're all stories of our own narrative.
A lot of what a composer does has to do with storytelling, and there are different ways of fusing music with picture to express different storytelling ideas.
I would love to use the tools and technology to create a completely different reality with its own rules. And in doing so, create something that incorporates the ethical component more deeply into the experience.
Because there is less female storytelling, especially motherhood storytelling, there has been immense pressure on my storytelling to represent more people, and to do so in a sort of unrealistic way.
People always think of technology as something having silicon in it. But a pencil is technology. Any language is technology. Technology is a tool we use to accomplish a particular task and when one talks about appropriate technology in developing countries, appropriate may mean anything from fire to solar electricity.
You can't just stop technological progress. Even if one country stops researching artificial intelligence, some other countries will continue to do it. The real question is what to do with the technology. You can use exactly the same technology for very different social and political purposes. So I think people shouldn't be focused on the question of how to stop technological progress because this is impossible. Instead the question should be what kind of usage to make of the new technology. And here we still have quite a lot of power to influence the direction it's taking.
Storytelling has changed. Shows like 'Adventure Time' have taken storytelling in a different direction.
We [Rodriguez and Frank Miller] wanted to take the movies and turn them into a graphic novel, so that people wouldn't even know what they were looking at. It's still visual storytelling, but it's approached completely different. The two mediums don't have to be separate mediums. They can be one and the same.