A Quote by Yoko Taro

My belief is that if there are already games that other developers are putting out that are satisfying to the player, with great action or an excellent story, then I desire to create something different - a different type of experience.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
Games aren't created by writers rocking up to developers saying 'I have this great game story.' It's about establishing relationships and working hand in hand to create something wonderful.
It's great to be compared to a great player like Tracy McGrady, but I think I'm my own type of player. I'm 6'10" and a bit bigger than he is as a player. I also think I'm a bit different and play a different position. He's more of a guard, and I can play all around through five.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
I think that's what separates the NFL because they're so many different cultures in here that you get to learn from, that you get to experience that people from the outside don't get to experience. We don't live in a box. We understand that there's different type of views, different type of actions, and we have an open mind to listen to them.
Curating, in the modern sense, is something I gravitate to. Taking different ideas from a bunch of different places and putting them into one place or space, a story that makes sense or a new idea. Everything is remixed and taken from other things to make something new.
There are different games for different people and different expectations. Sometimes you want a great story, and sometimes you don't. I don't believe we should have stories in every single game. Sometimes it doesn't matter.
There's an idea that action movies are more attractive to one gender than the other or different kinds of people or whatever. The truth is action is not any different than any other part of a story.
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do.
I am really not a speedcuber. My best time when I was practicing was about a minute. Usually people say if you can create a piano, you must be a good piano player, but it is not true. They are different type of human activities and need different capabilities.
Video games is a big part of a kids' life. Videos games let you be something that you're not, so does acting, but it puts you in like a real situation type thing or something totally different.
Vincent Janssen has come in and done very well. He's a great player and different type of player to me.
In Brazil, there is a different type of football, but I think I am seen as an elegant type of ball player, who is creating for other people.
Ever since third grade, I had a notebook and was putting together words just for fun. I liked different etymologies, different slang that came out in different eras. Different languages. Different dialects.
I've played a different type of character in a different type of thing, for the most part. It's not like you can't mine tons of fascinating stuff from any character that you play, and I've always been fascinated with women and relationships, but this has been a completely different experience, for sure.
'Funny Games' was conceived as a provocation. My other films are different. If people feel my other films are, or respond to them as provocation, then that's quite different. 'Funny Games' is the only one of mine where my intention was to provoke the audience.
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