A Quote by Milos Forman

When you make a film, you realize that the audience will be powerless to stop it or flip back to refresh their memories or skip the boring parts. They are at the mercy of your storytelling.
You can't just skip the boring parts." "Of course I can skip the boring parts." "How do you know they're boring if you don't read them?" "I can tell." "Then you can't say you've read the whole play." "I think I can live a happy life, Meryl Lee, even if I don't read the boring parts of The Tragedy of Hamlet, Prince of Denmark." "Who knows?" she said. "Maybe you can't.
Skip the boring parts.
It is very linear storytelling, and I think that's not so much the fashion. I was watching a new drama the other night which was extremely non-linear, where you flash back and flash forward in ways that certainly keeps you on your toes as the audience. There's not much of that courage with the storytelling in our Maigret film.
Filmmakers need to realize that their job isn't done when they lock picture. We must see our films through. Studios no longer do this for a large percentage of films. The odds that your film will get a major campaign are dim these days. So you must find and nurture your own audience and make sure your film has a life.
That's the type of thing you need to keep in mind when drawing comics. The storytelling. Consider the action and the space available to you, that's what will make it a great comics page. Once you've figured that out, you can always find/make the reference to support your storytelling decisions. So by all means, study film, but as with any reference, the results are better when they inform the craft and not dictate it.
Witnessing the extreme poverty in remote parts of Affrica can make you feel sad and powerless until you realize how little it takes to change these people's lives fundamentally in sustainable ways.
Storytelling, mythology and film provide a lot of hope but, on the flip side, can also create delusion.
Your first film is always your best film, in a way. There's something about your first film that you never ever get back to, but you should always try. It's that slight sense of not knowing what you're doing, because the technical skills you learn - especially if you have a film that works, that has some kind of success - are beguiling. The temptation is to use them again, and they're not necessarily good storytelling techniques.
In comics the reader is in complete control of the experience. They can read it at their own pace, and if there's a piece of dialogue that seems to echo something a few pages back, they can flip back and check it out, whereas the audience for a film is being dragged through the experience at the speed of 24 frames per second.
I was talking to one of the writers about our target audience, and he was insulted that I used that term. But if you're given $60 million to make a film, you'd better know who your target audience is. That's who's going to pay back the bills you run up.
I really believe it's not bad to look back within music. I don't mean retro, but using your own memories to make a song because our memories are what make us who we are.
I've found that if you just try to make the film you want, you'll find the right audience. If you try to please everyone, you're going to make really boring films.
Indian audience has a mindset that a movie which does well at film festivals will necessarily be slow and boring.
When something tragic happens in the world and I realize that, for the most part, I am powerless to stop it.
Ive found that if you just try to make the film you want, youll find the right audience. If you try to please everyone, youre going to make really boring films.
Don't make your audience play Jeopardy. Giving your answer before asking the question puts your audience at a disadvantage. It will also reveal your biases. Make it clear what question you are trying to answer first. Then allow your audience to engage in answering the question too.
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