A Quote by Paul Greengrass

No one person is the author of a Bourne film. The truth is it's a coalition of people who share the same vision for Bourne and his world, and we... its remarkably collaborative and collective.
What attracts me to Bourne's world is that is a real world, and I think I'm most comfortable there. But I come to a Bourne movie to have fun as a filmmaker, to strut my stuff, and that's part of the fun of franchise filmmaking.
I see the first 'Bourne' movie as really kind of a fulcrum in changing the modern action film, where things are really gritty and really character-driven. Think about how the entire Bond franchise was completely radicalized by Bourne.
Speaking personally as a filmmaker, I think encoded in Bond are a series of values about Britain, about the world, about masculinity, about power, about the empire that I don't share. Quite the reverse. Whereas in Bourne, I think encoded is much more scepticism. There's an us and a them, and Bourne is an us, whereas Bond is working for them.
'XIII' is a spy show. I think the comic book is a little too similar to 'The Bourne Identity.' I tried to take it away from that. I believe there was, many years ago, before the Bourne movies, a lawsuit that made it so they couldn't be published in English.
I've often found, as I did with 'Bourne,' where I was inspired by the events of Iran-Contra when I designed the CIA for the 'Bourne' franchise, that the reality of how things work is usually more compelling than the superficial, made-up version that Hollywood sometimes does.
I thought I was done making CIA movies after 'The Bourne Identity.' I really had used my father's work in Iran-Contra on 'The Bourne Identity.' You get one experience like that in your life where you have personal exposure to something, and you put it in a movie. That's it.
The more real I got on 'The Bourne Identity,' the more interesting it got. So 'Fair Game' was the chance to go a few more steps in that direction. In fact, I discovered this whole other world that I had ignored in the 'Bourne' franchise, which is the domestic life of a spy, and how you make the two halves of your life coexist.
In 'The Bourne Identity,' I wanted to give the audience the feeling of being in the car with Jason Bourne, not just watching him drive but be in the car with him, and 'The Wall' is the continuation of that immersive filmmaking style. Where you're trapped behind the wall with Aaron Taylor-Johnson - for better or worse, you're trapped there with him.
Frankly, you cannot match the action in a Bond or a Bourne film. Forget budgets, it needs an expertise which I probably lacked.
Outside the world of politics, one person in the world of the arts I would mention as an influence is Nick Cave, another person who has been around since the late 1970s. He has developed and changed remarkably, whilst remaining true to his vision. He has been a great help to me as well, without his knowing it.
One of the wonderful things about 'Jason Bourne' and that franchise is getting to work the same people sporadically and over the course of many years. I'm not so keen on having to get to know a whole group of people.
I like making movies that have some of the qualities of first-person shooter games. That was very important to me for the 'Bourne' franchise.
And getting stunt coordinator Dan Bradley and everybody from the whole 'Bourne Supremacy' crew, I think was real cool for our film because we do a bunch of really big jumps in this movie.
I have two dream roles: One would be a biopic of someone I admire and respect and the other one would be some sort of action drama film similar to a 'Bourne Identity.' I just really want to do an intelligent action drama film.
When you have films like 'Bourne' that succeed, not only does it beget sequels, but it begets people taking chances.
Bond is part of the system. He's an imperialist and a misogynist, and he laughs at killing people, and he sits there slugging martinis. It'll never be the same thing as this, because Bourne is a guy who is against the establishment, who is paranoid and on the run. I just think fundamentally they're just very different things.
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