A Quote by Steven Knight

With any period piece I think the thing to do is forget that it's not contemporary when you're writing and to have the characters feel as much as possible like characters that you would know.
I would like to carve my novel in a piece of wood. My characters—I would like to have them heavier, more three-dimensional ... My characters have a profession, have characteristics; you know their age, their family situation, and everything. But I try to make each one of those characters heavy, like a statue, and to be the brother of everybody in the world.
So the fact that there's someone who's planning what happens to the characters, writing it down, means that the characters always have a fate. And when we think about fate, we tend think of it as the thing we would have if we were literary characters, that is, if there were somebody out there, writing us.
I think it's definitely beneficial for these characters to have good acting voices behind them and it affects the characters in a way that people can feel like they're part of the game and that they know these characters.
In general, I think writing characters, no one is 100 percent good or bad, and certainly, the bad characters never think they're bad themselves. Even the worst characters don't feel like they're bad guys on the inside.
I like playing a variety of characters. I feel like I've been able to play different kinds of characters - I've done a lot of period pieces - but I've never had to play the same type of character too much.
I think it gets really dangerous, though, to do it on the show. I think that the writers and producers are very much aware of that and the dangers of putting characters together and what that can mean for the show. You know, it's possible it could kill the thing that holds the show together, the chemistry, sexual tension between the two characters.
For an author, the nice characters aren't much fun. What you want are the screwed up characters. You know, the characters that are constantly wondering if what they are doing is the right thing, characters that are not only screwed up but are self-tapping screws. They're doing it for themselves.
I want to have compassion for my characters - I feel like I am the characters when I'm writing them.
I'm portraying out characters, I'm portraying femme characters, characters that are really outside of the box. I never thought I would get that opportunity to portray those characters at all, much less have a career that I have.
I approach writing female characters the same why I approach writing male characters. I never think I'm writing about women, I think I'm writing about one woman, one person. And I try to imagine what she is like, and endow her with a lot of my own thoughts and history.
I'm grateful that so many viewers have related to characters I've played. I think many in the audience see themselves in my characters or feel like the characters are similar to their friends or sisters.
There's a certain amount of pressure that goes with writing superhero characters, especially characters that are beloved to audiences. You know that you're always writing into a certain amount of expectations and into an existing fandom, and I try to take the pressure of that in when I first accept a project and then I try to push it aside as much as possible and just focus on the story that I want to tell. It's definitely a little more pressure than writing something of your own, from your own brain, and creating those expectations from scratch. But I also like the challenge of it.
I'm mostly interested in characters and how they manifest themselves in their relationships. I'm delighted that people relate to the characters in 'Bojack,' and hopefully they will too to the characters in 'Undone.' If they understand themselves or feel seen in a new way, I think that's a wonderful thing.
The nature of acting is that one is many characters and jumps from one skin to another as a way of life. Sometimes it's hard to know exactly what all of your characters think at the same time. Sometimes one of my characters overrules one of my other characters. I'm trying to get them all to harmonize. It's a hell of a job. It's like driving a coach.
I like the idea of doing a little movie every week. When you do a movie, you don't know when it's going to come out. In a year, you forget about it. I forget stories that happened on set. I forget who I worked with. I forget my lines, my characters' names. This is so fresh. We make it, and it's on TV. It feels more like a living, breathing thing.
The thing with videogame characters is that they tend to be really undercooked, and people don't take the time to really flesh them out. They don't treat them with the respect that a writer writing characters in any other medium would treat their character.
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