A Quote by Tom Hooper

I appear to be drawn to iconic characters and what they reflect back to our cultures. — © Tom Hooper
I appear to be drawn to iconic characters and what they reflect back to our cultures.
I don't think all buildings have to be iconic, but the history of the world has shown us that cultures build iconic buildings for their major public buildings.
Characters work really well when they're reflective of the times that they're operating in. To keep these characters static - like Superman was invented in the '30s, Wonder Woman in the '40s - if they were still operating under those kinds of constraints, they'd die. These pop cultures, just like Greek myths, they have to reflect the time their stories are being told. That's what makes them relevant.
As a general thing, I've always been drawn to characters who appear to be one thing on the surface, but are actually something else underneath.
I'm drawn to female characters, not all of them are strong characters. I think I'm drawn to female characters partly because they don't have as easy or as obvious a relationship to power in society, and so they suffer under social constraints or have to maneuver within them in ways men sometimes don't, or are unconscious about, or have certain liberties that are invisible to them.
The foreign audiences are somewhat surprised and happy to find an American film that asks questions about American culture. There's a certain kind of cultural imperialism that we practice. Our films penetrate every market in the world. I have seen and have had people reflect to me, maybe not in so many words or specifically, but I get the subtext of it - they're somewhat charmed and surprised and happy to see an American film reflect on our culture. Because they see other cultures reflect on our culture but they don't see US culture reflecting on itself in quite the same way.
Ultimately, any character you write - no matter how fantastic or alien - is an extension of yourself. When our characters reflect the truth of our souls and psyches, they become real and compelling. The wonderful paradox is that the characters then take on lives of their own, separate from their creators. That's where the magic comes in.
With Mass Effect we said, "Let's reflect the fact that you can be almost anyone, do almost anything, but..." In our minds, we always felt the character was iconic.
Much of the time, we're transfixed by all of the ways we can reflect ourselves into the world. And we can barely find the time to reflect deeply back in on our own selves.
We're taking the top iconic characters and bringing them to life as toys that our players can buy. We know that our players would like to play in both dimensions.
I look for material that both interest me and challenges me. If I am drawn to the material and I have to work hard at it, the characters and the plots reflect the hours and hours of research.
Each budgets reflect our priorities, reflect our principles, reflect our vision. We believe in balancing the budget. We believe in getting government to live within its means. We believe in pro-growth economic policies, energy exploration, fixing our entitlements before they go bankrupt.
I reflect back on my mom's journey, someone who was an immigrant to Canada and came not knowing anything and figured it out tremendously. I reflect back on that a lot.
Some of the things I love the most are when a writer or a visionary takes on sort of an iconic character and then spins it. Like with Frank Miller, Batman was this one thing for basically forty years, and then Frank Miller came along and said he can also be this other thing. And Christopher Nolan came along and said he can also be this other thing. The idea of taking iconic comic book characters or superhero characters or mythic characters and subverting the genre or coming up with a new idea is something that's really interesting to me.
I'm drawn to provocative characters that find themselves in extreme situations. And I think I'm drawn to that consistently.
There is something really so iconic about the original Predator, and it is exciting. It's not just special effects. It's not like you bring a puppet in, these are characters and so we were involved in developing the look and the attitude of all the characters.
Spaceflight gives us a chance to reflect on the context of our existence. We are reminded that we are human before any of our differences, before all of the lines are drawn that divide us.
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