A Quote by Hayao Miyazaki

Currently computer graphics are used a great deal, but it can be excessive. — © Hayao Miyazaki
Currently computer graphics are used a great deal, but it can be excessive.
I worked for seven years doing computer graphics to pay my way through graduate school - I have no romance with computer work. There's no amount of phony graphics and things making sound effects on the screen that can change that.
There are about a dozen great computer graphics people and Jim Blinn is six of them.
I was asking questions which nobody else had asked before, because nobody else had actually looked at certain structures. Therefore, as I will tell, the advent of the computer, not as a computer but as a drawing machine, was for me a major event in my life. That's why I was motivated to participate in the birth of computer graphics, because for me computer graphics was a way of extending my hand, extending it and being able to draw things which my hand by itself, and the hands of nobody else before, would not have been able to represent.
I play a lot of computer games. I love computer graphics. I've had Pixar in me for a long time.
I am now very interested in computer technology as it is used currently to make games. I think this technology is very powerful and could be used in new ways.
In the early 1970s, I headed to graduate school at the University of Utah and joined the pioneering program in computer graphics because I realized that's where I could combine my interests in art and computer science.
My biggest weakness is that I'm excessive. Fortunately for everyone concerned, I'm not as excessive as I used to be.
All problems in computer graphics can be solved with a matrix inversion.
I came in during the era of models, motion control, and optical printers. ILM had just started its own computer graphics division, after the Lucasfilm computer division had been sold off and became Pixar.
Loads of computer graphics equals a terrible video in my book.
I think miniatures are still superior to a lot of computer graphics.
I always loved both 'Breakout' and 'Asteroids' - I thought they were really good games. There was another game called 'Tempest' that I thought was really cool, and it represented a really hard technology. It's probably one of the only colour-vector screens that was used in the computer graphics field at that time.
I have endured a great deal of ridicule without much malice; and have received a great deal of kindness, not quite free from ridicule. I am used to it.
No computer network with pretty graphics can ever replace the salespeople that make our society work.
Hollywood is a special place; a place filled with creative geniuses - actors, screenwriters, directors, sound engineers, computer graphics specialists, lighting experts and so on. Working together, great art happens. But in the end, all artists depend on diverse audiences who can enjoy, be inspired by and support their work.
At Harvard, I worked for some time as a researcher in a lab for computer graphics and spatial analysis, which is one of the birthplaces for what we do.
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